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Backdoor Scanner v2.1
Universal Script π
erlhenderFirst script
7 months ago
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Description
[Important] - Font in thumbnail isn't the real font. - May not detect all backdoors. Simple Backdoor Scanner ;D I'm still new to creating client sided scripts, so please alert me if there are any issues/bugs .·´¯`(>β<)´¯`Β·. and I am not that talented of a scripter at all too, I'd call myself an amateur.
--[=[
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v2.1(oooo ISA winmugen)
by erlhender
ASCII Typeface: ANSI Shadow
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88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
]=]
-- Instances: 20 | Scripts: 4 | Modules: 0 | Tags: 0
local G2L = {};
-- StarterGui.Scanner
G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
G2L["1"]["IgnoreGuiInset"] = true;
G2L["1"]["DisplayOrder"] = 999999999;
G2L["1"]["ScreenInsets"] = Enum.ScreenInsets.DeviceSafeInsets;
G2L["1"]["Name"] = [[Scanner]];
G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
G2L["1"]["ResetOnSpawn"] = false;
-- StarterGui.Scanner.Frame
G2L["2"] = Instance.new("Frame", G2L["1"]);
G2L["2"]["BorderSizePixel"] = 0;
G2L["2"]["BackgroundColor3"] = Color3.fromRGB(40, 40, 40);
G2L["2"]["Size"] = UDim2.new(0.24702, 0, 0.38394, 0);
G2L["2"]["Position"] = UDim2.new(0.03067, 123, 0.58205, -53);
G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);









how do i make a game backdoored
@vixielmao you can't. (Unless you're the game dev, have access to it, etc.)
ΠΠ΅Π° Π½Π΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ, Π΄Π°ΠΆΠ΅ Π½Π° ΡΠ°ΠΌΡΠ΅ Π΄ΡΠ΅Π²Π½ΠΈΠ΅ ΠΏΠ»Π΅ΠΉΡΡ Π½Π°ΠΉΡΠΈ Π ΠΠΠΠ§ΠΠ Π±ΡΠΊΠ΄ΠΎΡ Π½Π΅ ΡΠΌΠΎΠ³
@Omniman I'm pretty sure it depends if the game has a backdoor at all. You also have to take in the account that I made it stupidly slow, waiting 10 seconds to confirm, which I'm slowly regretting, you shouldn't have to wait that long in the newer version I'm making, but thank you for the comment nontheless. :)