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bobjs10K executions
3 months ago
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Description
eh a cool ui i guess, just like apples liquid glass
--[[
╔══════════════════════════════════════════════╗
║ L I Q U I D G L A S S v8.9 UI ║
║ 3D Raycast SurfaceGui Sliders ║
║ Credits: @Hamster_Gramer14 ║
╚══════════════════════════════════════════════╝
- Converted slider logic to 3D raycasting for SurfaceGuis
- Zero position jumping / offset on click & drag
- Ascension Background Preset retained
- Background Transparency Slider
- Custom Asset ID Importer
- Toggle Key: 'K'
--]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
-- ============================================================
-- CONFIG & OPTICS
-- ============================================================
local W, H = 2.8, 1.8 -- 3D Surface Dimensions
local D = 0.04 -- Primary Glass Thickness
local DISTANCE = 2.2 -- Camera Distance
local TOGGLE_KEY = Enum.KeyCode.K
-- Physics Setup
local SPRING_STIFFNESS = 180
local SPRING_DAMPING = 16
local panelOffset = Vector3.new(0, 0, -DISTANCE)
local currentVel = Vector3.new()
local libraryVisible = true
-- ============================================================
-- CLEANUP PREVIOUS INSTANCES
-- ============================================================
local existingFolder = workspace:FindFirstChild("LiquidGlass_Library_Folder")
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