
Anti Fling and Void
Universal Script 📌
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Description
1. **Increased WalkSpeed**: The script increases the character's walk speed to 32, making the character move faster. 2. **Anti Fling**: - Disables collision for all parts of the character to prevent being flung by other players or objects. - Sets the velocity of all parts to zero to stop any unwanted movement. - Continuously checks and disables collision for all parts during the game. 3. **Seat Removal**: Destroys any seats (`Seat1` and `Seat2`) found in the character to prevent being seated and potentially flung. 4. **Rig Type Change**: Changes the humanoid rig type to `R15` when enabling the features and back to `R6` when disabling them. 5. **Anti Void**: - Continuously checks the character's position and teleports it back to the last safe position if it falls below a certain height (`-100`) or goes above a certain height (`400`). 6. **Position Tracking**: Continuously tracks and stores the last safe position of the character to use for teleportation if needed. 7. **Velocity and Rotational Velocity Check**: - Prevents excessive velocity and rotational velocity by setting them to zero if they exceed a certain threshold (`50`). 8. **Disable Ragdoll State**: Disables the ragdoll state of the humanoid to prevent the character from entering a ragdoll state. 9. **Restore Original WalkSpeed**: Restores the character's original walk speed when disabling the features. 10. **Re-enable Collision**: Re-enables collision for all parts of the character when disabling the features. 11. **Disconnect Connections**: Disconnects all connections related to anti-fling, anti-void, velocity check, and position tracking when disabling the features. 12. **Enable Ragdoll State**: Re-enables the ragdoll state of the humanoid when disabling the features. These features work together to provide a robust anti-fling and anti-void system for your character in the game. If you have any questions or need further assistance, feel free to ask! fixed the noclip :)
Updates
Script edited: Update script
Script edited: Create script
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local originalWalkSpeed = humanoid.WalkSpeed
local lastSafePosition = humanoidRootPart.CFrame
-- Enable Anti Fling and Anti Void
local function enableAntiFlingAndVoid()
-- Anti Fling
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.CanCollide = false
part.Velocity = Vector3.new(0, 0, 0)
end
end
antiFlingConnection = game:GetService("RunService").Heartbeat:Connect(function()
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.CanCollide = false
end
end
end)
local seat1 = character:FindFirstChild("Seat1")
if seat1 then seat1:Destroy() end
local seat2 = character:FindFirstChild("Seat2")
if seat2 then seat2:Destroy() end
humanoid.RigType = Enum.HumanoidRigType.R15
-- Anti Void
antiVoidConnection = game:GetService("RunService").Heartbeat:Connect(function()
if humanoidRootPart.Position.Y < -100 or humanoidRootPart.Position.Y > 400 then
humanoidRootPart.CFrame = lastSafePosition
end
end)








if doesnt work with the script that you tested dm me that script and il make it work :) discord: syr0nix5257
No work