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Advanced moving camera V5 (UPDATED)
Universal Script 📌
8 months ago
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Description
Cool camera movents Only for games which doesn't have camera movent
-- Delta V22.3: V19.9 MOTION | ROOT CAUSE PATCHED | ALL FEATURES LOCKED
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local Player = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- [[ THE V19.9 REAL-LIFE SETTINGS - EXACT ]]
local V_BOB = 0.35
local H_BOB = 0.15
local SHAKE_SPEED = 1.1
local TILT_LIMIT = 2.0
-- [[ FEATURE: SHADOW FIX ]]
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.3
if not Lighting:FindFirstChildOfClass("Atmosphere") then
local atm = Instance.new("Atmosphere", Lighting)
atm.Density = 0.25
end
-- Variables
local tickCount = 0
local swingIntensity, landOffset, landTilt = 0, 0, 0
local leanAmount, camRoll, camPitch = 0, 0, 0
local lastRot = Camera.CFrame.LookVector
local sprintLerp, stopLerp = 0, 0
local unshakenCFrame -- Variable to store the pure camera
local function Initialize(Character)
local Humanoid = Character:WaitForChild("Humanoid")
local Root = Character:WaitForChild("HumanoidRootPart")
Humanoid.CameraOffset = Vector3.new(0,0,0)
unshakenCFrame = nil
RunService:UnbindFromRenderStep("CameraRestore")
RunService:UnbindFromRenderStep("CameraEngine")
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