
AFK Minigames (loading 15-25 sec)
Universal Script 📌
Reviewed by QueueSherlockPaid revieweron How review works
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Early reports100% say it works · 1 report this month
Description
🎮 Minigame Hub: 22 playable minigames in one draggable, mobile-friendly UI ## Hub features - **Draggable** by the title bar, clamped to the screen - **Minimise** to a small pill, **close** to destroy everything and clean up connections - **Games pause** while the window is minimised - **Mobile friendly:** scales to the screen, with tap, swipe and on-screen d-pad controls - **Back button** and a scrollable game menu - **Session best scores** for every game - **Pure Luau and UI:** no models, images or sounds, and no server code ## Game list ### Arcade and reflex | # | Game | What it is | |---|---|---| | 1 | **Tap Rush** | Tap as many times as you can in 10 seconds. Shows taps per second and your best. | | 4 | **Snake** | 14×14 grid that speeds up as you eat. Controls: d-pad, swipe, arrow keys or WASD. | | 6 | **Reaction Test** | Tap when the screen turns green. Tapping early fails the round. Scored in milliseconds. | | 7 | **Whack-a-Mole** | 3×3 holes over 20 seconds. Moles appear faster and vanish sooner as time runs down. | | 10 | **Flappy Block** | Tap or press Space to flap through pipes. Gravity and collisions run on Heartbeat. | ### Memory and puzzle | # | Game | What it is | |---|---|---| | 3 | **Memory Match** | 4×4 card flip with 8 pairs. Fewer moves is a better score. | | 8 | **Simon Says** | Repeat a growing colour sequence. | | 14 | **Lights Out** | 5×5 puzzle where tapping a light toggles its neighbours. Puzzles are always solvable. | | 17 | **2048** | Swipe, d-pad or keys. Tiles merge once per move, and you can keep playing past 2048. | | 18 | **Minesweeper** | 9×9 with 8, 12 or 16 mines. Dig/Flag toggle, first tap always safe, chording, and a timer. | | 20 | **Sudoku** | Every puzzle has exactly one solution. Easy, Medium and Hard (40, 33 and 27 clues), with hints, reset, timer and highlighting. | ### Quick-think and word | # | Game | What it is | |---|---|---| | 5 | **Number Guess** | Guess 1–100 in 8 tries, with a narrowing range hint. | | 11 | **Math Dash** | 30 seconds of add, subtract and multiply. A wrong answer costs 2 seconds. | | 12 | **Higher or Lower** | Card streak game. Equal cards are a push. | | 13 | **Color Clash** | Stroop test where you tap the ink colour, not the word. 25 seconds, and a wrong answer costs 2 seconds. | | 21 | **Hangman** | 4 categories with 14 words each, a drawn gallows and a keyboard. Has two rare boss words (see below). | ### Versus AI | # | Game | What it is | |---|---|---| | 2 | **Tic Tac Toe** | Minimax AI that makes the occasional mistake so it can be beaten. The starting player alternates. | | 9 | **RPS Battle** | Rock, paper, scissors with a win/loss/draw tally. | | 15 | **UNO** | Full 108-card deck, wild colour picker, UNO call and catch rules. Choose a **Bot IQ** (see below). | | 16 | **Connect 4** | Minimax with alpha-beta pruning at 3 difficulties. | | 19 | **Checkers** | American rules: forced captures, multi-jumps, kings. Minimax AI at 3 depths, with a 50-move draw rule. | | 22 | **Battleship** | 8×8 board and a fleet of 5, 4, 3, 3 and 2. Shuffle your ships, 3 bot levels. | ## AI details **UNO Bot IQ** - **Easy:** random legal plays and random colour picks. It sometimes forgets to call UNO, and you can catch it. - **Medium:** saves wilds, prefers action cards, keeps its longest colour. - **Hard:** counts unseen cards, remembers which colours you couldn't answer, and saves +4 for when you're close to winning.








