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ADI ANTIBANG SCRIPT
Universal Script 📌
ADIIIIIIFirst script
8 months ago
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Description
ANTI BANG SCRIPT NO ONE CAN BANG U
-- Adi Anti-Bang
-- CREDITS: Made by OREOO_1249 AKA ADI
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
-- UI Setup
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "AdiAntiBangClassicDist"
ScreenGui.Parent = game.CoreGui
ScreenGui.ResetOnSpawn = false
-- Global State
local AntiBangActive = false
local IsInVoid = false
local SavedPosition = nil
local SafeDownVoid = Vector3.new(0, -400, 0)
local OldGoodDistance = 1.7 -- Reverted to the distance you liked
-- UI: ADI Circle
local OpenCloseBtn = Instance.new("TextButton", ScreenGui)
OpenCloseBtn.Size = UDim2.new(0, 65, 0, 65)
OpenCloseBtn.Position = UDim2.new(0, 50, 0.5, -32)
OpenCloseBtn.Text = "ADI"
OpenCloseBtn.BackgroundColor3 = Color3.fromRGB(75, 0, 130)
OpenCloseBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
OpenCloseBtn.Font = Enum.Font.GothamBold
OpenCloseBtn.TextSize = 20
OpenCloseBtn.ZIndex = 9999
Instance.new("UICorner", OpenCloseBtn).CornerRadius = UDim.new(1, 0)
Instance.new("UIStroke", OpenCloseBtn).Thickness = 2
-- UI: Menu
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Visible = false
MainFrame.Size = UDim2.new(0, 220, 0, 110)









you don't need to do any of that, just set up a loop that detects someone on the bang position on your character and execute a fake out script everytime someone is there and playing that Animation.