(ANNIVERSARY) Outcome Memories v0.2
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96 Executions

Frisk Script for outcome memories

Outcome Memories
OutcomeScripter
OutcomeScripterPublished 5
7 months ago
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Frisk Script for outcome memories is an Outcome Memories script for Roblox, uploaded to ScriptBlox on Mar 26, 2026.

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Description

Script for itsjustyumy Info:execute frisk script in lobby. Only you need to be hacker using delta or any other executor.well have a execute day

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local ANIMATIONS = {
	Idle = {id = "rbxassetid://82310793509526", track = nil, shouldLoop = true},
	Walk = {id = "rbxassetid://95777450442041", track = nil, shouldLoop = true},
	Run = {id = "rbxassetid://119083404861492", track = nil, shouldLoop = true},
	SuperRun = {id = "rbxassetid://119083404861492", track = nil, shouldLoop = true},
	Jump = {id = "rbxassetid://86791254207877", track = nil, shouldLoop = false},
	Fall = {id = "rbxassetid://126215487353816", track = nil, shouldLoop = true},
	PeelCharge = {id = "rbxassetid://97491350631136", track = nil, shouldLoop = true}
}
local function loadAsset(id)
	local ok, objects = pcall(game.GetObjects, game, "rbxassetid://" .. id)
	if not ok or not objects or #objects == 0 then return nil end
	return objects[1]:Clone()
end
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local workspace = Workspace
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local isScriptActive = false
local animationConnections = {}
local meshReplacementConnection = nil
local SPINDASH_ASSET_ID = 112213641317656
local ASSET_ID = 96512539628394
local currentSpindashModel = nil
local spindashSpinConnection = nil
local spindashSpeedBoostConnection = nil
local isSpindashActive = false
local spindashSpeedBoost = 1
local spindashTargetSpeed = 1
local SPINDASH_BASELINE = 0.1
local SPINDASH_MAX = 1.5
local SPINDASH_RAMP_TIME = 1
local spindashSpeedRate = (SPINDASH_MAX - SPINDASH_BASELINE) / SPINDASH_RAMP_TIME
local isPeelOutActive = false
local isHoldingPeelOut = false


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OutcomeScripterUploader7 months ago

Itsjustyumy. Can we be friends. Add me name sonicfanboom10

1