PulseCore v2.6.12 Added - Added Ground Pull, which keeps the character pulled toward the ground. - Ground Pull (only works while Boost is enabled.) - Added real-time character information to the interface. Fixed - Fixed ESP Survivors & Executioners - Improved ESP compatibility with the game's character structure. Maybe I'll create a discord server soon, lol
(BETA) PulseCore Hub
(ANNIVERSARY) Outcome Memories v0.2
Reviewed by QueueSherlockPaid revieweron How review works
Does it work?
Early reports100% say it works · 2 reports this month
Description
[+] Speed Boost [+] Jump Boost [+] Sharp Movement / Anti-Slide [+] Activation Delay [+] Duration [+] Cooldown [+] Noclip [+] Infinity Jump [+] Inf Flight [+] Flight [+] Flight Speed [+] Add Custom Ability [+] ESP Survivors [+] ESP Executioners [+ -] ESP Distance [+ -] ESP Tracers [+ -] ESP Survivor HP / Status [+ -] ESP Abilities / Cooldown [+] Performance Mode [+] Disable Particles / Trails / Beams [+] Disable Post-Processing [+] Disable Global Shadows [+] FPS Limiter [+] Auto Select [+] Change Hotkeys [+] Live Console [+] Save / Load / Edit / Delete Configs [-] Auto Aim [-] Auto Block / Counter [-] Combat Target System [-] Spin [-] Spectate Nearest Player [-] CharacterLOCK [-] Sit / Stand [-] Preserve Inventory Order [-] Speed Method Selection The script is designed for the Real executor. Using other executors may cause compatibility issues.






Hello just came to say that with the new patch the esp part broke and it's mostly noticed with Kolossos. When someone stuns, hits him he disappears from esp radar(yes even if enabled exe esp, exe disappears). The problem is that this bug gets "fixed" when I re enable exe esp, but it still happens again when exe gets stunned. So please make it so that exe no longer disappears from esp once they get hit (the same problem with survivors as they disappear sometimes too, I think that's when they get grabbed or smth like that).
ok.
@Marckoq Thank you very much. New updated helped a lot and asides from other survivors and killers, I can even see silver now :)
why did u lie about autoblock being a feature lmfao
I wasn't lying, it's just that this feature is hidden because it doesn't work yet. It's only available to me right now. Well, either it will appear in the future, or I'll remove it.
@Marckoq when are u updating this btw
The script is fairly complete, but it lacks optimization; it would be good if you optimized the script in the future
Might be just that i have a ****** pc. But it drops performance when u execute it each time. I also got a suggestion about the Local part, especially the speed part. I see that you have a add ability section where it adds on more speed when activated by ability keybinds but It isn't useful as it requires too much of my feeble brain to set it all up. Basically just make it detect your character use, and the ability bind you use. (ex. Sonic, Ability 1 - Dropdash) and adjust automatically to the actual duration of the move of it.
script is good overall. might be yapping too much for you srry.
Yes, I wanted to add that, but I don't really see the point. I haven't decided yet.
@Marckoq You might wanna do smth about a few dash moves and the glides unaffected by speed additives
i haven't used this script yet but it would be awesome if you could add nexomia support if the executor doesn't work on there
I did a little tinkering with this script, and I think I added something for Nexomia, but I can't guarantee that the script will run on this executor.
@Marckoq thanks twin
where is custom lms folder located???
C:\Users\YOUR_USERNAME\AppData\Local\YOUR_EXECUTOR_NAME\workspace\PulseCOre\Custom LMS
Custom LMS is not working at the moment.
@Marckoq Hey i can help with custom lms if u want i have a working custom lms picker
No, thanks
Is this detected by any chance?