(ANNIVERSARY) Outcome Memories v0.2
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8.0k Executions

(BETA) PulseCore Hub

(ANNIVERSARY) Outcome Memories v0.2
Marckoq
Marckoq10K executions
3 weeks ago

Reviewed by QueueSherlockPaid revieweron How review works

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Does it work?

Early reports

100% say it works · 2 reports this month

Also noticed:

Description

[+] Speed Boost [+] Jump Boost [+] Sharp Movement / Anti-Slide [+] Activation Delay [+] Duration [+] Cooldown [+] Noclip [+] Infinity Jump [+] Inf Flight [+] Flight [+] Flight Speed [+] Add Custom Ability [+] ESP Survivors [+] ESP Executioners [+ -] ESP Distance [+ -] ESP Tracers [+ -] ESP Survivor HP / Status [+ -] ESP Abilities / Cooldown [+] Performance Mode [+] Disable Particles / Trails / Beams [+] Disable Post-Processing [+] Disable Global Shadows [+] FPS Limiter [+] Auto Select [+] Change Hotkeys [+] Live Console [+] Save / Load / Edit / Delete Configs [-] Auto Aim [-] Auto Block / Counter [-] Combat Target System [-] Spin [-] Spectate Nearest Player [-] CharacterLOCK [-] Sit / Stand [-] Preserve Inventory Order [-] Speed Method Selection The script is designed for the Real executor. Using other executors may cause compatibility issues.

Notes

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Marckoq's profile picture
MarckoqCreator6 hours ago

PulseCore v2.6.12 Added - Added Ground Pull, which keeps the character pulled toward the ground. - Ground Pull (only works while Boost is enabled.) - Added real-time character information to the interface. Fixed - Fixed ESP Survivors & Executioners - Improved ESP compatibility with the game's character structure. Maybe I'll create a discord server soon, lol

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Comments

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AndrewJune2017's profile picture
AndrewJune20171 day ago

Hello just came to say that with the new patch the esp part broke and it's mostly noticed with Kolossos. When someone stuns, hits him he disappears from esp radar(yes even if enabled exe esp, exe disappears). The problem is that this bug gets "fixed" when I re enable exe esp, but it still happens again when exe gets stunned. So please make it so that exe no longer disappears from esp once they get hit (the same problem with survivors as they disappear sometimes too, I think that's when they get grabbed or smth like that).

1
Marckoq's profile picture
MarckoqUploader11 hours ago

ok.

1
AndrewJune2017's profile picture
AndrewJune20174 hours ago

@Marckoq Thank you very much. New updated helped a lot and asides from other survivors and killers, I can even see silver now :)

1
StewBradar's profile picture
StewBradar2 days ago

why did u lie about autoblock being a feature lmfao

1
Marckoq's profile picture
MarckoqUploader2 days ago

I wasn't lying, it's just that this feature is hidden because it doesn't work yet. It's only available to me right now. Well, either it will appear in the future, or I'll remove it.

1
robs_san's profile picture
robs_san2 days ago

@Marckoq when are u updating this btw

1
glikesdraw's profile picture
glikesdraw1 week ago

The script is fairly complete, but it lacks optimization; it would be good if you optimized the script in the future

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robs_san's profile picture
robs_san1 week ago(edited)

Might be just that i have a ****** pc. But it drops performance when u execute it each time. I also got a suggestion about the Local part, especially the speed part. I see that you have a add ability section where it adds on more speed when activated by ability keybinds but It isn't useful as it requires too much of my feeble brain to set it all up. Basically just make it detect your character use, and the ability bind you use. (ex. Sonic, Ability 1 - Dropdash) and adjust automatically to the actual duration of the move of it.

1
robs_san's profile picture
robs_san1 week ago

script is good overall. might be yapping too much for you srry.

1
Marckoq's profile picture
MarckoqUploader1 week ago

Yes, I wanted to add that, but I don't really see the point. I haven't decided yet.

1
robs_san's profile picture
robs_san1 week ago

@Marckoq You might wanna do smth about a few dash moves and the glides unaffected by speed additives

1
Wegagames2's profile picture
Wegagames22 weeks ago

i haven't used this script yet but it would be awesome if you could add nexomia support if the executor doesn't work on there

1
Marckoq's profile picture
MarckoqUploader2 weeks ago

I did a little tinkering with this script, and I think I added something for Nexomia, but I can't guarantee that the script will run on this executor.

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Wegagames2's profile picture
Wegagames22 weeks ago

@Marckoq thanks twin

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veldor's profile picture
veldor2 weeks ago

where is custom lms folder located???

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Marckoq's profile picture
MarckoqUploader2 weeks ago(edited)

C:\Users\YOUR_USERNAME\AppData\Local\YOUR_EXECUTOR_NAME\workspace\PulseCOre\Custom LMS

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Marckoq's profile picture
MarckoqUploader2 weeks ago

Custom LMS is not working at the moment.

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MarcVisuals08's profile picture
MarcVisuals081 week ago

@Marckoq Hey i can help with custom lms if u want i have a working custom lms picker

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Marckoq's profile picture
MarckoqUploader1 week ago

No, thanks

1
A_Real_Person's profile picture
A_Real_Person2 weeks ago

Is this detected by any chance?

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