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KJ animation overhaul
KJ Battlegrounds
imdisplayPublished 50
9 months ago
Please login to perform these actions:KJ animation overhaul is a KJ Battlegrounds script for Roblox, uploaded to ScriptBlox on Feb 6, 2026.
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Description
changes your animations like backdash, m1s, etc, i forgot (i decided to release this to the public after not using this for weeks)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local REPLACEMENTS = {
["119102480756352"] = { id = "137397247849088", speed = 1, looped = false, method = "adjustWeight", autoStopWhenOriginalStops = false },
["106608961865827"] = { id = "92005932540787", speed = 1, looped = false, method = "adjustWeight", autoStopWhenOriginalStops = false },
["87123834097610"] = { id = "82314433429874", speed = 1, looped = false, method = "adjustWeight", autoStopWhenOriginalStops = false },
["70432012102538"] = { id = "124320470694393", speed = 1, looped = false, method = "adjustWeight", autoStopWhenOriginalStops = false },
["116102651952484"] = { id = "82565280556544", speed = 0.9, looped = false, method = "adjustWeight", autoStopWhenOriginalStops = false },
["97808790386190"] = { id = "73331279050775", speed = 1, looped = false, method = "adjustWeight", autoStopWhenOriginalStops = true },
["127007788252180"] = { id = "80727527341153", speed = 1, looped = false, method = "stop", autoStopWhenOriginalStops = false },
["125052838468389"] = { id = "127773001984630", speed = 3, looped = false, method = "adjustWeight", autoStopWhenOriginalStops = false },
}
local function normalizeId(raw)
if not raw then return nil end
raw = tostring(raw)
local digits = raw:match("(%d+)")
return digits
end
local function makeRbAssetId(id)
id = tostring(id)
if id:match("^rbxassetid://") then return id end
return "rbxassetid://" .. id
end
local currentConn
local function onCharacter(character)
if currentConn then
currentConn:Disconnect()
currentConn = nil
end
local humanoid = character:WaitForChild("Humanoid", 5)
if not humanoid then return end
currentConn = humanoid.AnimationPlayed:Connect(function(animTrack)
local ok, err = pcall(function()
local origAnimId = normalizeId(animTrack.Animation and animTrack.Animation.AnimationId)
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