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Hitbox for medic kit is a Dummies vs Noobs script for Roblox, uploaded to ScriptBlox on Jan 30, 2025.
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Description
✅ Dynamic Hitbox Scaling – The size of players' hitboxes changes based on distance: Near (≤ 20 studs): Small (Size: 2, Almost invisible) Middle (20 - 170 studs): Medium (Size: 10, Semi-transparent) Far (≥ 170 studs): Large (Size: 20, Slightly transparent) ✅ Smooth Transition – The script automatically adjusts in real-time based on player distance. The hitbox transparency & color are adjustable if you want to modify them. Tell me if is was buggy or something I'ma fix it This should work on any game but is created for dummies vs noobs
_G.Disabled = false
_G.NearSize = 2
_G.MiddleSize = 10
_G.FarSize = 20
_G.NearDistance = 20
_G.FarDistance = 170
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local function updatePlayers()
if _G.Disabled then return end
local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not myRoot then return end
for _, v in ipairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character then
local rootPart = v.Character:FindFirstChild("HumanoidRootPart")
if rootPart then
local distance = (rootPart.Position - myRoot.Position).Magnitude
pcall(function()
if distance <= _G.NearDistance then
rootPart.Size = Vector3.new(_G.NearSize, _G.NearSize, _G.NearSize)
rootPart.Transparency = 0.9
rootPart.BrickColor = BrickColor.new("Bright blue")
rootPart.Material = Enum.Material.Plastic
elseif distance >= _G.FarDistance then
rootPart.Size = Vector3.new(_G.FarSize, _G.FarSize, _G.FarSize)
rootPart.Transparency = 0.6
rootPart.BrickColor = BrickColor.new("Lavender")
rootPart.Material = Enum.Material.Neon
rootPart.CanCollide = false
else
rootPart.Size = Vector3.new(_G.MiddleSize, _G.MiddleSize, _G.MiddleSize)
rootPart.Transparency = 0.7
rootPart.BrickColor = BrickColor.new("Lavender")
rootPart.Material = Enum.Material.Neon



Cool
got to wave 10 in siege twice with this, cool script