Big hit box player for medic kit is a Dummies vs Noobs script for Roblox, uploaded to ScriptBlox on Jan 26, 2025.
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Description
Script created by DeathShot This script allows players to equip the "Med Bow" or its upgraded versions to make another player's head grow larger. When the bow is unequipped, the head returns to its normal size. Supported Weapons: -Medical Bow -Recurve -Vitabow -Mastermind's Rifle Note: To adjust the size of the hitbox, modify the BigHeadSize local value. If you want to change the transparency, modify the first value (do not change the other one). New Updates: Added notifications. Mastermind's Rifle is now supported. If you encounter any bugs or have suggestions for improvements, feel free to let me know! Fun Fact: It took me 1 hour to make this script because of all the bugs I had to work through 🗿
local BigHeadSize = 10
local NormalHeadSize = Vector3.new(1, 1, 1)
local ToolsToAffect = {"Medical Bow", "Recurve", "Vitabow" "Mastermind's Rifle",}
-- Executor-friendly script that runs on the client's side.
local player = game.Players.LocalPlayer
local function checkHead(player)
local character = player.Character
if character and character:FindFirstChild("Head") then
return character.Head
end
return nil
end
game:GetService('RunService').RenderStepped:Connect(function()
-- Ensure player and head exist
if not player or not player.Character or not player.Character:FindFirstChild("Head") then return end
-- Check if player is using the correct tool
local usingCorrectTool = false
local equippedTool = player.Character:FindFirstChildOfClass("Tool")
if equippedTool then
for _, toolName in ipairs(ToolsToAffect) do
if equippedTool.Name == toolName then
usingCorrectTool = true
break
end
end
end
-- Iterate through other players and modify head properties
for _, otherPlayer in ipairs(game:GetService('Players'):GetPlayers()) do
if otherPlayer ~= player then
local otherHead = checkHead(otherPlayer)
if otherHead then
if usingCorrectTool then
otherHead.Size = Vector3.new(BigHeadSize, BigHeadSize, BigHeadSize)
otherHead.Transparency = 0.5
otherHead.BrickColor = BrickColor.new("Red")
otherHead.Material = "Neon"




also if you can make a instant refill for pdc or governor kit @DeathShot
but it cost reserves
@sigmund_man didnt some one already make the inf pdc charges ?
@sigmund_man am gonna try to make the inf ammo
can you make inf pdc charges or inf ammo?
@unzla its from the mastermind mode https://dummies-vs-noobs.fandom.com/wiki/Mastermind%27s_Rifle
@DeathShot whats masterminds rifle