💥 Destruction Simulator
1.0k Views
202 Executions

Boom aura and more

Destruction Simulator
Swrod1k
Swrod1kPublished 5
10 months ago
Please login to perform these actions:

Boom aura and more is a Destruction Simulator script for Roblox, uploaded to ScriptBlox on Dec 28, 2025.

Does it work?

No reports yet

No reports yet. Tried it? Be the first to say.

Also noticed:

Description

Hi my discord: dualjuja Script open source Main Functions: Explosion Control Section: Enable Explosions - Toggle automatic explosions around player Increase Radius - Increase explosion radius by +10 Decrease Radius - Decrease explosion radius by -10 Radius Size (slider) - Precise radius adjustment (10-500) Explosion Speed (slider) - Explosion frequency control (5-100 per frame) Auto Features Section: Auto Rank UP - Automatic rank increase (every 0.1 seconds) Auto Sell - Automatic brick selling (every 0.1 seconds) Visuals Section: Show Zone - Show/hide visual explosion zone Zone Color - Customize zone color (default purple) Zone Transparency - Adjust zone transparency (0-100%) Boosts Section: Boost Activation: Super Jump (10h) - 10-hour jump boost Extra Speed (10h) - 10-hour speed boost Coin Boost (x1M) - x1,000,000 coin multiplier XP Boost (x1M) - x1,000,000 XP multiplier Brick Boost (x1M) - x1,000,000 brick multiplier Level & Clear: Level Up (+10) - Instant +10 level increase Clear All Boosts - Remove all active boosts Controls: Close Gui "RightControl"

View Raw
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local remote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("explodeRocket")

local explosionRadius = 100
local isSending = false
local visualZone = nil
local connection = nil
local autoRankUp = false
local autoSell = false
local rankUpConnection = nil
local sellConnection = nil

local baseArgs = {
    1766939568.6610703,
    nil,
    Vector3.new(0, 0, 0),
    nil
}

local function getRequiredObjects()
    local success, backpack = pcall(function()
        return player:WaitForChild("Backpack")
    end)
    
    if not success then return false end
    
    local success2, launcher = pcall(function()
        return backpack:WaitForChild("Launcher")
    end)
    
    if not success2 then return false end
    
    local success3, stats = pcall(function()
        return launcher:WaitForChild("Stats")
    end)
    


Comments

2
Log in to join the conversation. Login
kalloware's profile picture
kalloware9 months ago

WWWW, VERY OP

1
Halls's profile picture
Halls10 months ago

Op

1