[👻EVENT] Dead Rails
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has some features other scripts dont (use this with others)

Dead Rails
areyoumental110
areyoumental110Published 50
2 years ago
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has some features other scripts dont (use this with others) is a Dead Rails script for Roblox, uploaded to ScriptBlox on Mar 17, 2025.

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Description

3/22/2025 I went back to dead rails after grinding some stuff on my main, and saw that people were COPYING my method of teleporting to the bridge! Straight on, i mightve flexed to some random script dev and they got his friggin friends to come and mimic it, and that wouldve been fine,until they RELEASED it TO THE PUBLIC! what the hell man?? this is why we cant have nice thing cause they just do this and get the whole thing patched, now no one can farm wins. Updated script to the version that teleports to bridge now. spam all melees use underground railroad anti void (doesnt work well) teleport to bug server fling item (trash and doesnt work) teleport item to train teleport item to camera (trash again) tp to train (trash) loop goto click position (also trash) highlight train flop to train walk to train third person

View Raw
--[[ end positions:
-377.488007, 0.125, -48758.8672, -1, 0, 0, 0, 1, 0, 0, 0, -1
-351.308472, 2.74993896, -49045.1367, -0.866039991, 5.5283308e-06, -0.499974549, 0.499974549, 2.06232071e-05, -0.866040051, 5.5283308e-06, -0.99999994, -2.06232071e-05
]]

getgenv().deletewhendupefound = true
local localplr = game:GetService("Players").LocalPlayer
local mouse = localplr:GetMouse()
local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))()
lib.makelib("Dead Rails (2AreYouMental110)")
local main = lib.maketab("Main")
local drag = lib.maketab("Dragging")
local trav = lib.maketab("Navigation")
local tools = lib.maketab("Tools")
local loopclickpart = Instance.new("Part")
loopclickpart.Anchored = true
loopclickpart.CanCollide = false
loopclickpart.Color = Color3.fromRGB(0,255,0)
loopclickpart.Shape = Enum.PartType.Ball
loopclickpart.Size = Vector3.new(2,2,2)
loopclickpart.Transparency = 1
loopclickpart.Material = Enum.Material.SmoothPlastic
loopclickpart.Parent = workspace
local loopclick = false
local tableofconnections = {}
local trainhighlight = Instance.new("Highlight")
trainhighlight.Enabled = false
trainhighlight.Adornee = workspace:FindFirstChild("Train")
trainhighlight.Parent = game.CoreGui
local uis = game:GetService("UserInputService")
local mousereq
pcall(function()
	mousereq = require(game:GetService("ReplicatedStorage").Client.Controllers.MouseController)
end)

if not workspace:FindFirstChild("Train") then
    coroutine.wrap(function()
        trainhighlight.Adornee = workspace:WaitForChild("Train",math.huge)
    end)()
end


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