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Auto farm & tp save
Backrooms: Survival
3 days ago · Updated
Reviewed by MatttsPaid revieweron How review works
Auto farm & tp save is a Backrooms: Survival script for Roblox, uploaded to ScriptBlox on Oct 29, 2026. Reviewed by a person on Nov 1, 2026.
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Description
!!!!Ai makes the script!!!! For alt auto farm exp and money(ultra fast ,because 10min to omega status) , also a tp location saved , copyed and teleport for easy to use , also open source(yeah nvm because i just use gemini to make it L) Last , the auto farm need to use infyield function ^antigameplaypaused^
-- Multi-Slot Position Saver & Configurable Auto Farm (Speed Display in Status)
local Players = game:GetService("Players")
local CoreGui = game:GetService("CoreGui")
local UserInputService = game:GetService("UserInputService")
local HttpService = game:GetService("HttpService")
local ProximityPromptService = game:GetService("ProximityPromptService")
local LocalPlayer = Players.LocalPlayer
-- File storage settings
local fileName = "PositionSaver_Data.json"
-- Auto Farm State, Target & Speed Settings
local _G_AutoFarmActive = false
local TargetPosition = Vector3.new(1968.1, 374.6, 805.0)
local currentFarmDelay = 0.00001 -- Default Ultra Fast
local currentSpeedName = "Ultra Fast"
-- Exact Staff / Member List compiled from your screenshots
local staffList = {
"cupof_soda3", "manhattanristretto", "babang_gaming120",
"theconduitofbalance", "wyj0101", "heheboys1013",
"meiltsuki", "ps_lol", "creeper_thai2551", "winchieuk",
"kasmare_king", "chewypeaches", "westiealtacc", "posicos",
"pawpogen", "1wmaul", "bonelessbones1", "subru127pc",
"andrabag_3", "knighted_vessel", "dev_pandaz0", "brokenzdevs",
"baconlostsky30", "paxtonmantara", "memorybased", "shrk_vincent",
"jshazelnc", "flfinland", "zzaaaam9", "dgt21d4c",
"earthfox25", "sypfur", "twelvespade", "orrorrrorror", "meanddaboi1"
}
-- Anti Gameplay Paused
pcall(function()
if UserSettings():GetService("UserGameSettings") then
UserSettings():GetService("UserGameSettings").SavedQualityLevel = Enum.SavedQualityLevel.Level1
end
end)
-- Default data structure
local slotData = {
{name = "Slot 1", coords = "X: ??? , Y: ??? , Z: ???", pos = nil},
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