V 1.2 Update Added the ability to save configs, find it under Settings → Config manager (Potassium was the executor used for this update, unsure how well it will interact with other executors)

Project Requiem
AniPhobia
Reviewed by QueueHeroPaid revieweron How review works
Project Requiem is an AniPhobia script for Roblox, uploaded to ScriptBlox on Oct 19, 2026. Reviewed by a person on Oct 20, 2026.
Does it work?
Early reports100% say it works · 1 report in the last 2 weeks
Description
Aim Settings: NPC silent aim, crosshair-based targeting, 360° Enrage, head/body/random targeting, torso fallback, target highlight, adjustable radius, FOV circle, and smooth target swapping. Weapon Settings: zero spread/recoil, hitscan, infinite ammo, adjustable fire rate, semi/auto/burst modes, wall shots, and infinite penetration. Vehicle Settings: horse/car/bike speed and acceleration, infinite horse sprint, and improved road grip. Autofarm: automatic weapon collection, NPC targeting and firing, configurable hover height and timing, stuck-target skipping, and kill/money/boss statistics. Auto Nuke: required-item collection, launch-step automation, scheduled/manual attempts, cancellation, evacuation, and Doomsday Clock. Item Repossession: automatically collects weapons, items, or both, with pickup timing and quantity controls. Physical Enhancements: walk speed, jump height, gravity, flight, run-and-gun, click teleport, and noclip, with configurable bindings. Visual Enhancements: Silent Eye targeting colours, Malice Radar danger colours, Omnisight, Six Eyes, health bars, names, distances, custom colours, fullbright, tracers, and bullet trails. Map: circular NPC radar, danger/elevation colours, player marker, viewing/targeting cone, grid, distance labels, adjustable range, and rebindable M toggle. Item Finder: searchable item locations, cached discoveries, highlights, direction/distance/coordinates, route arrows, scanning, and confirmed teleport. Settings: interface colours, rebindable Right Shift hide key, Disable All shortcut, runtime, tooltips, and credits. Staff Protection: detects listed staff/influencer roles, identifies them in a popup, and disables active features. Hidden Observer Alert: warns and disables features after suspicious repeated nearby movement by an invisible character (Admin detection). Paranoia Protocol: possible-viewer estimates, pink player boxes/map dots, range/angle settings, blinking observation light, and rebindable K toggle.
Notes
2V 1.1 Update Player ESP: Under Cybernetic Enhancements → Visual Enhancements. Custom boxes/highlights, names, health, stats, distances, tracers, and map dots. Possible viewers turn pink. ESP fixes: Labels and health bars sit outside boxes with proper spacing. Six Eyes: Enables all Player ESP options. Silent Aim: Improved moving-target tracking; spread misses won’t trigger torso fallback. Weapons: Hitscan defaults ON; fire rate supports now up to 100×.
-- Project Requiem /// aniphobia // made by / Katao
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Great, but the silent aim needs improvement (terrible accuracy against moving targets)
have you tried turning on hit-scan as it should solve it missing targets (i can make it on by default if preferred)
Yeah, that didn't help
It's also worth adding the ability to save configs and ESP players (not just NPCs)
@cvexe so ive found a possible reason why the bullets are missing - the aim point is chosen right before the shot has actually been created and shot so the shot could miss as its shooting at where it was right before the bullet was shot, the fall back also counts missed shots due to spread (which can be set to zero spread) as failed headshots so it could cause it to target torso when it should be targeting the head, ive changed it to now the aimpoint is set at the time the shot is fired so it should now no longer miss (providing the npc has a valid head hitbox as some dont, hence the fallback) hitscan has also been set to on by default, also added player esp GUI next to the Map button on the visual enhancements tab. So hopefully it shouldnt miss now but lmk (if zero spread is off it can still miss due to the spread of the weapon) edit: have now added configs
@cvexe will do, ill also look into why the silent aim is missing (currently the player esp only appears if the person is looking at you but ill add an option for it to be always on as well)