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Description
# Open Source gives basically inf money
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7

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vaxtalastus 1 year ago
'wait' just use game:GetService('RunService').RenderStepped:Wait()
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vaxtalastus 1 year ago
while game:GetService('RunService').RenderStepped:Wait() do
game:GetService("ReplicatedStorage").Events.PickUp:FireServer("Stick")
end
vaxtalastuswhile game:GetService('RunService').RenderStepped:...
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vxstyVerified
1 year ago
@vaxtalastus Inefficient, game:GetService('RunService').RenderStepped:Connect(function() code end)
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vxsty@vaxtalastus Inefficient, game:GetService('RunServ...
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vaxtalastus 1 year ago
@vxsty game:GetService("RunService"):BindToRenderStep("hi", Enum.RenderPriority.Camera.Value, function()
--[[ code ]]
end)
vaxtalastus@vxsty game:GetService("RunService"):BindToRenderS...
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vxstyVerified
1 year ago
@vaxtalastus :Connect works better
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MediorceExploiter 11 months ago
holy fumble, did you not check the remote event for other sticks?
MediorceExploiterholy fumble, did you not check the remote event fo...
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MediorceExploiter 11 months ago
gold, diamond, and shadow each have their own remote event

![[π§€] Defusal](/images/script/79393329652220-1757337674736.png)
