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Description
Running it activates a modified Hitbox for people-head in the game, and you can see how tall it is with a small box blue.
Comments
7

Offline
Yuri 2 years ago - Edited
can anyone verify
Offline
SansUT 2 years ago - Edited
_G.HeadSize = 15
_G.Disabled = true
local targetGameId = 14044547200
if game.PlaceId == targetGameId then
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i, v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.85
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end
Offline
fredrick03242014san 2 years ago - Edited
Not bad but not good
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solara_user 2 years ago - Edited
very good cuz fix hitbox and works with solara
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criseldajuan86 2 years ago - Edited
K
Offline
konorpy 1 year ago
this cool but i want it to not show the dead one*box
Offline
Henry_NotThere 6 months ago
Works with xeno, the hitbox becomes visible in a blue box

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