[ZOMBIES] Warfare Tycoon
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1 Executions

OP script keyless open source

Doesn't work on Delta Arceus X Codex Vega X Cryptic Xeno Solara SirHurt Opiumware MacSploitMarked by the uploader
Warfare Tycoon
plma
plmaFirst script
3 days ago · Updated

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OP script keyless open source is a Warfare Tycoon script for Roblox, uploaded to ScriptBlox on Oct 24, 2026. Reviewed by a person on Oct 27, 2026.

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Doesn't work on Delta, Arceus X, Codex, Vega X, Cryptic, Xeno, Solara, SirHurt, Opiumware or MacSploit. The uploader marked it.

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Description

IMPORTANT: THIS IS NOT OFFICIAL ASTER, ONLY USED ASTER UI LIBRARY!!! Warfare Tycoon — Version 2.5.0 A script for [ZOMBIES] Warfare Tycoon featuring the AsterUI interface: ESP for characters and vehicles, Silent Aim for regular weapons, RPG-7, and MiG-23 rockets, automatic flares, and an extended attack mode. Player and NPC ESP Displays corner boxes, names, health bars, and distance. Supports character highlighting, skeletons, and off-screen target arrows. Players and NPCs are toggled separately. Features customizable render distance and distinct colors for players, NPCs, and the selected target. Decorative mannequins are excluded. Silent Aim for Regular Weapons Directs shots at the chosen character while maintaining free camera control. Allows selecting the head or torso, adjusting the FOV radius, enabling visibility checks, and excluding squad members. Includes an FOV circle and an option to operate only while holding the right mouse button. Instant Bullets Eliminates bullet travel time for regular weapons, processing impacts instantly. Works with the Silent Aim target as well as manual aiming. When disabled, standard bullet travel returns, calculating lead based on target movement, bullet speed, and gravity. Enabled by default. Extended Silent Aim (Extended Hits) Complements regular Silent Aim with long-range knife attacks and direct regular bullet impacts on the selected target. The Through obstacles option allows hits through cover. 360° selection allows targeting the nearest suitable entity regardless of camera direction; when disabled, the standard FOV is used. Features separate filters for players, NPCs, and squad members. Distance defaults to 5,000 studs, adjustable up to 12,000 studs; regular bullets remain constrained by the weapon's native max range. Automatic melee automatically attacks while a knife is equipped, adhering to its native attack rate. When disabled, manual long-range attacks remain functional. The global Extended hits toggle is always OFF on load, including script re-execution. Silent Aim for MiG-23 / S-8 Rockets Directs launched S-8 rockets toward players, NPCs, or vehicles. Each target category can be toggled independently; your own aircraft is excluded. Includes separate settings for FOV, distance, visibility check, target leading, and squad filter. Rocket launches remain manual, while ammo consumption and reload times function as intended. Automatic Flares Automatically deploys countermeasures upon a missile lock/incoming threat warning on your MiG-23. An additional option allows triggering on target lock-on warnings. Manual flare deployment via F and auto-flares share the internal game cooldown. Active while seated in the pilot chair of the MiG-23. Vehicle ESP (MiG-23 Pilot Mode) Automatically appears when entering the MiG-23 pilot seat and hides upon exiting. Displays bounding boxes, names, numeric health, distance, and off-screen target arrows. Highlights can be enabled separately. Features customizable colors and a render distance up to 12,000 studs. Friendly vehicles, destroyed units, and UI templates are excluded. Silent Aim for RPG-7 Targets only active vehicles within a dedicated FOV. Supports independent settings for distance, visibility checks, target leading, and squad exclusion. Instant RPG impact processes target hits immediately without missile travel delay and is enabled by default. When disabled, standard ballistic trajectory with lead compensation is used.

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loadstring(game:HttpGet("https://raw.githubusercontent.com/Toru-de/Warfare-Tycoon-AsterHUB-custom/refs/heads/main/Warfare-Aster.standalone.luau"))()


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