
Description
------------------------------------------------------------------------- Interaction & Input Testing: Camera Tracking Assistant: Smoothing-based viewport tracking to automatically focus the camera on nearby targets, simulating player focus. Input Simulation: Automated click simulation for testing UI interactions, hitboxes, and event triggers without manual repetition. Target Indicators: Dynamic Indicators on target parts that turn Red when focused by the camera tracking system. ------------------------------------------------------------------------- Visuals & Analytics: Gh0st Mode: Removes obstructive UI elements to provide a cleaner debugging experience. Player Visualization: Full humanoidHitbox rendering, playerTags with user info, worldDistance tracking, and playerTeam identification. Distance-based Sorting: Color-coded proximity: Pink (Closest), Red (≤750 studs), Yellow (≤1875 studs), and Green (>1875 studs). Health HUD: Numerical health display and real-time health bars on player nametags. Equipped Item Viewer: View the currently equipped items being held by nearby players. Closest Player Tracker: Real-time HUD displaying the nearest player's name and worldDistance. Local Health HUD: Compact display of your current character health and max health. worldLighting Modifiers: Toggle Fullbright (maximum brightness, no shadows/fog) or FullDark (minimum brightness) to test visibility in extreme lighting conditions. Any-Item-ESP: Create visual markers for any item, folder, or instance group in your workspace to track spawns and replication. ------------------------------------------------------------------------- Developer Utilities: Advanced Player Panel: Comprehensive player management including whitelisting, blacklisting, and detailed property viewing/spectating for testing moderation and replication. Item Panel: Robust item explorer and property editor for backpack and character tools. World Humanoid Editor: Edit properties (WalkSpeed, JumpPower, Health, etc.) of any non-local Humanoid or NPC to test AI behavior and limits. Br3ak3r (Collision Debugger): Isolate map geometry, remove physical obstacles, and disable collisions to analyze map structure and walk through walls. H1ghL1ghter: Highlight specific parts and instantly retrieve their full workspace paths. D3v Tool: Real-time HUD displaying World Time, Local Player Coordinates (LPC), and Mouse Coordinates (LMC). Waypoint System: Create and manage custom 3D map markers visible from anywhere in the scene. Free-cam: Cinematic, detached camera exploration for map scouting and recording. Performance Monitor: Real-time FPS, ping, memory usage, and custom object counts (Broken/Highlighted instances). Humanoid Editor: Directly override your LocalPlayer's humanoid properties (WalkSpeed, JumpPower, MaxSlopeAngle) to test movement edge cases. Anti-AFK: Built-in mechanism to prevent idle disconnections during long observation sessions. Scroll-unlocker: Dynamically unlocks camera zoom limits, useful for surveying large maps. Q-Teleport: Quick teleportation to mouse cursor position (Press Q) for rapid map traversal. -------------------------------------------------------------------------





![[ CONSOLE💥] OFF1700 Chicago](/images/script/112175904958126-1781310645730.png)