![[⚡EVENT] Idle Defense](/images/script/81505591700031-1769137153766.png)
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Auto Enchant is an Idle Defense script for Roblox, uploaded to ScriptBlox on Jan 23, 2026.
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Description
Auto enchant units. (Must have unit in inventory & not placed down, also keep inventory open.) Generated by ChatGPT 5.2
--// Auto Enchant GUI - Inventory Scan Method
--// Features:
--// 1) Multi-unit queue (cycles units list)
--// 2) Backup enchants when Dark Aura < Stop Amount
--// 3) GUI like mockup + debug log (also prints console)
--// 4) Fail-safe idle when Dark Aura is 0/unavailable
--//
--// Toggle: K
--// Unload: M (full unload)
--// GUI Scaling (1.0 = normal, 0.9 = 10% smaller, 0.8 = 20% smaller, etc.)
local UI_SCALE = 0.5
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
--========================
-- CONFIG
--========================
local TOGGLE_KEY = Enum.KeyCode.K
local UNLOAD_KEY = Enum.KeyCode.M
-- Loop timing
local INVOKE_COOLDOWN = 0.45 -- time to wait after an enchant invoke (lets UI update)
local STEP_DELAY = 0.05 -- tiny delay between steps to keep things smooth
local IDLE_RECHECK = 1.0 -- how often to check while idling (no aura / all done)
-- Match confirmation (prevents “saw Fallen then rerolled it”)
local CONFIRM_TIME = 0.70
local CONFIRM_MATCHES = 3
local CONFIRM_SAMPLE_DELAY = 0.12
local DEBUG_DEFAULT = true
local MAX_LOG_LINES = 80
--========================
-- Singleton / Cleanup
--========================

![[⚡EVENT] Idle Defense](/images/script/81505591700031-1785651452583.png)
![[⚡EVENT] Idle Defense](/images/script/81505591700031-1784338971095.jpg)
Wow
jehe