[WORLD 2 🐉] Anime Incremental
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auto walker/boss farm/auto sayian activation

Anime Incremental
Him1ko_toga
Him1ko_togaFirst script
2 months ago
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auto walker/boss farm/auto sayian activation is an Anime Incremental script for Roblox, uploaded to ScriptBlox on Aug 18, 2026.

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Description

Auto walks and enables the 2x Aura size potion and also tps to kuruma and frieza and every 40 seconds it tries to activate your "sayian form" (just to farm exp) (made by claude and will prob not update anymore) keybinds (as there is no gui) start walker: V set new "waypoints" (places the walker will walk to): P clear "waypoints": C Show position: F (havent tested clearing or setting new waypoints as i hardcoded the positions i always use)

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-- Waypoint Walker Script
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local VirtualUser = game:GetService("VirtualUser")
local InventoryService = game:GetService("ReplicatedStorage").Packages._Index["leifstout_networker@0.3.1"].networker._remotes.InventoryService.RemoteEvent
local NotificationService = game:GetService("ReplicatedStorage").Packages._Index["leifstout_networker@0.3.1"].networker._remotes.NotificationService.RemoteEvent
local GlobalBossService = game:GetService("ReplicatedStorage").Packages._Index["leifstout_networker@0.3.1"].networker._remotes.GlobalBossService.RemoteEvent
local TransformationService = game:GetService("ReplicatedStorage").Packages._Index["leifstout_networker@0.3.1"].networker._remotes.TransformationService.RemoteFunction

-- Configuration
local TOGGLE_KEY = Enum.KeyCode.V -- Press V to start walking
local SET_WAYPOINT_KEY = Enum.KeyCode.P -- Press P to set waypoint
local CLEAR_KEY = Enum.KeyCode.C -- Press C to clear all waypoints
local SHOW_POS_KEY = Enum.KeyCode.F -- Press F to show current position
local WALK_SPEED = 16.5 -- Walking speed (default is 16.5)
local DAMAGE_IDLE_TIME = 3 -- Seconds without damage before teleporting back

-- Boss state tracking
local bossState = {
    FriezaActive = false,
    lastFriezaDamageTime = 0,
    NineTailedFoxActive = false,
    lastNineTailedFoxDamageTime = 0,
    wasWalkerActive = false
}

-- Boss configurations with hard coded destinations
local BOSSES = {
    Frieza = {
        eventName = "GoldenFrieza",
        destination = Vector3.new(-511.7, 148.63, 4293.9)
    },
    NineTailedFox = {
        eventName = "NineTailedFox",
        destination = Vector3.new(246.4, -436.13, 721.56)
    }
}

-- Meditation location (for when potion runs out)
local MEDITATION_LOCATION = Vector3.new(356.03, -13.3, 305.74)


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