Forsaken
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17.5k Executions

Plus (modified auto block) OPEN SOURCE KEYLESS

10K executions
Forsaken
Sigion_pex
Sigion_pex10K executions
1 month ago · Updated

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Plus (modified auto block) OPEN SOURCE KEYLESS is a Forsaken script for Roblox, uploaded to ScriptBlox on Sep 16, 2026. Reviewed by a person on Oct 13, 2026.

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Description

Everything in the original forsaken plus (But the auto block feature has a new features👀👀) Note: -WALLCHECK MIGHT NOT WORK (didn't test it) -DO ALL GEN IS BROKEN (automatically enables invincible feature you need to turn it off manually) - this script (even though it's not originally mine) might get buggy random updates bcuz this was a presentation about exploiting for school lol - Some features might be bugged) Credits Original script make By: Naiko exploits Their scriptblox: https://scriptblox.com/u/NaikoExploits Modified by: me🥺🥺 -Could be super laggy im working on optimizing the script next-

View Raw
-- Patch 309: Relax false-positive cooldown UI detection and allow Drag V2 to reach check 7.
-- Patch 305: Slasher/Sixer Drag V2 uses a 1.75x normal ABH hitbox on check 7.
-- Patch 303: reliable hitbox visualization folder and nil-safe ShowHitboxes setting.
-- Patch 191 base: Restore loading from Patch 189.
-- Forsaken Plus Made by Naiko Scripts --
-- Copies of this script must contain the original credits and be open source --

if workspace.DistributedGameTime < 4 then
	task.wait(4 - workspace.DistributedGameTime)
end

local ExistingPlusMarker = game.CoreGui:FindFirstChild("Plus")
local ExistingPlusScreen
pcall(function()
    local ExistingPlayer = game:GetService("Players").LocalPlayer
    local ExistingPlayerGui = ExistingPlayer and ExistingPlayer:FindFirstChildOfClass("PlayerGui")
    local ExistingMainUI = ExistingPlayerGui and ExistingPlayerGui:FindFirstChild("MainUI")
    ExistingPlusScreen = ExistingMainUI and ExistingMainUI:FindFirstChild("PlusScreen")
end)

-- A failed startup can leave the old CoreGui marker behind.  Only treat the
-- script as running when its actual PlusScreen was created; otherwise remove
-- the stale marker so the repaired script can start on the next attempt.
if ExistingPlusMarker and ExistingPlusScreen then
    return warn("Script already running")
elseif ExistingPlusMarker then
    ExistingPlusMarker:Destroy()
end

if game.GameId == 6331902150 or game.GameId == 7464167604 or workspace:GetAttribute("ServerType") then
    Instance.new("BoolValue", game.CoreGui).Name = "Plus"
else
    return warn("Incorrect game")
end

game:GetService("Players").LocalPlayer.Idled:Connect(function()
	game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)

-- General Variables --


Comments

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NaikoExploitsVerified
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1 month ago(edited)

Soon in the upcoming forsaken plus update there will be plugins where you can create custom features and even override already existing features. (think of it like infinite yield plugins) I think you should create a plugin for it this way users can have the updates of forsaken plus while also having the features of the plugin at the same time EDIT : the update is out you can find out how to create a plugin in my server

2

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