Plus (modified auto block) OPEN SOURCE KEYLESS

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Plus (modified auto block) OPEN SOURCE KEYLESS is a Forsaken script for Roblox, uploaded to ScriptBlox on Sep 16, 2026. Reviewed by a person on Oct 13, 2026.
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Description
Everything in the original forsaken plus (But the auto block feature has a new features👀👀) Note: -WALLCHECK MIGHT NOT WORK (didn't test it) -DO ALL GEN IS BROKEN (automatically enables invincible feature you need to turn it off manually) - this script (even though it's not originally mine) might get buggy random updates bcuz this was a presentation about exploiting for school lol - Some features might be bugged) Credits Original script make By: Naiko exploits Their scriptblox: https://scriptblox.com/u/NaikoExploits Modified by: me🥺🥺 -Could be super laggy im working on optimizing the script next-
-- Patch 309: Relax false-positive cooldown UI detection and allow Drag V2 to reach check 7.
-- Patch 305: Slasher/Sixer Drag V2 uses a 1.75x normal ABH hitbox on check 7.
-- Patch 303: reliable hitbox visualization folder and nil-safe ShowHitboxes setting.
-- Patch 191 base: Restore loading from Patch 189.
-- Forsaken Plus Made by Naiko Scripts --
-- Copies of this script must contain the original credits and be open source --
if workspace.DistributedGameTime < 4 then
task.wait(4 - workspace.DistributedGameTime)
end
local ExistingPlusMarker = game.CoreGui:FindFirstChild("Plus")
local ExistingPlusScreen
pcall(function()
local ExistingPlayer = game:GetService("Players").LocalPlayer
local ExistingPlayerGui = ExistingPlayer and ExistingPlayer:FindFirstChildOfClass("PlayerGui")
local ExistingMainUI = ExistingPlayerGui and ExistingPlayerGui:FindFirstChild("MainUI")
ExistingPlusScreen = ExistingMainUI and ExistingMainUI:FindFirstChild("PlusScreen")
end)
-- A failed startup can leave the old CoreGui marker behind. Only treat the
-- script as running when its actual PlusScreen was created; otherwise remove
-- the stale marker so the repaired script can start on the next attempt.
if ExistingPlusMarker and ExistingPlusScreen then
return warn("Script already running")
elseif ExistingPlusMarker then
ExistingPlusMarker:Destroy()
end
if game.GameId == 6331902150 or game.GameId == 7464167604 or workspace:GetAttribute("ServerType") then
Instance.new("BoolValue", game.CoreGui).Name = "Plus"
else
return warn("Incorrect game")
end
game:GetService("Players").LocalPlayer.Idled:Connect(function()
game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
-- General Variables --




Soon in the upcoming forsaken plus update there will be plugins where you can create custom features and even override already existing features. (think of it like infinite yield plugins) I think you should create a plugin for it this way users can have the updates of forsaken plus while also having the features of the plugin at the same time EDIT : the update is out you can find out how to create a plugin in my server