Volleyball 4.2
46 Views
1 Executions
Key System

[FREE KEY] BARRAGE | OP AUTO FARM | PERMANENT KEY IN DISCORD

Volleyball 4.2Uploaded by
1 day ago
Please login to perform these actions:

Description

BARRAGE | VOLLEYBALL 4.2 Update Log & Feature List Offensive Automation Auto Spike: Uses native spike controllers within custom timing windows. Features dynamic jump calibration for lateral/vertical ball paths, manual Quick Spike, power selectors, and custom parameters (Above Net, Above You, Peak Timing, Team Touches, Panic Spike). Smart Spike Aim: Modes include Blatant, Silent, Smart Aim (scores a 14x10 court grid based on defender reach and court depth), and Target Zone (aims at six named positions). Prevents mid-air jitter by locking targets during takeoff. Adaptive Spike Tilt: Automatically selects mid-air W/A/S/D tilting relative to your court depth to prevent overshooting. Auto Set & Aim Assist: Fires ForwardSets targeting antennas, teammates (prefers hitters closest to the net), or target zones. Coordinates with Auto Spike to prevent double-touches. Offers independent Set Aim Auto Jumps. Auto Serve & Aim: Automatic serves based on server-ready states with customizable delays, independent power configurations, Smart Aim court scoring, and synchronized serve tilt. Defensive Automation Auto Block: Automatically reads ball trajectory and net proximity. Fires native jump blocks inside authentic hitboxes. Features customizable reaction profiles (Instant, Fast, Default, Safe) and multi-mode support (Auto Set, Net Fish, Set Block). Block Aim & Tilt: Features Antenna, Center, and Straight aim locks with mid-air stabilization and native W/A/S/D tilt integration. Auto Dive & Receive: Triggers low-ball dive saves automatically. Grounded receive methods support Auto Bumps and Ground Sets utilizing live trajectory, ping, and speed variables. Adaptive Receive Power & Aim: Dynamically adjusts Bump power (capped at 5) and Ground Set power (capped at 10) based on court depth. Targets your court, the enemy court, or specific teammates without facing jitter. Receive Magnet: Auto-walks the player directly to the ball's intercept point using native pathing. Starts tracking while the ball is mid-flight. VISUALS, UTILITIES, & PERFORMANCE Matchmaking & Teleports: Monitors court rosters to auto-join priority queue slots. Includes quick teleport nodes to Lobby areas, team pads, sidelines, and specific players. ESP & Visualizer: Ball trajectory ESP (with ownership filters), Smart Aim landing spots, and custom Player/NPC highlights showing active roles (Spike, Set, Serve). Features court-boundary overlays and a 6-zone net grid. Hitbox Visualizer: Instantiates client-side visual reach proxies for Block, Bump, Dive, Serve, Set, and Spike states. Performance Cleanup: Offers selective client-side cleanup of player accessories, hit effects, decals, lights, and post-processing. Includes a 30-360 FPS limiter and quick graphic presets. Auto Shop: Event-driven merchant automation that scans active items and buys targeted rotation features without polling. Includes an Item Encyclopedia to inspect unreleased gear. Webhooks & Stats: Tracks live session wins, losses, action counts, and touch counts. Sends custom Discord embeds for match conclusions, flawless victories, and comeback milestones. ENCYCLOPEDIAS & PLATFORM 13 Interactive Reference Panels: In-game encyclopedias for Items, Spikes, Sets, Serves, Blocks, Dives, Receives, Courts, Players, Hitboxes, Live Balls, Animations, and Webhook Events. System Integration: Features JSON configuration saving/sharing, search-capable dropdowns, complete hotkey mapping, watermark variables, and pota

View Raw
Edited By: lovefetish Download


Comments

0
Log in to join the conversation. Login
No comments yet. Be the first!