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Description
thing ts ts
-- the code is extremely messy because something in the code editor fucked it up all at once and for some reason removed indents in some parts of the code while kept indents in some other parts of the code LOL
local LOAD_TIME = tick()
local queueonteleport = queue_on_teleport or queueonteleport
local setclipboard = toclipboard or setrbxclipboard or setclipboard
local clonefunction = clonefunc or clonefunction
local hookfunction =
hookfunc or replacecclosure or detourfunction or replacefunc or replacefunction or replaceclosure or detour_function or
hookfunction
local setthreadidentity = set_thread_identity or setthreadcaps or setthreadidentity
local firetouchinterests = fire_touch_interests or firetouchinterests
local getnamecallmethod = get_namecall_method or getnamecallmethod
local setnamecallmethod = set_namecall_method or setnamecallmethod
local restorefunction = restorefunction or restoreclosure or restorefunc
-- // cloneref function for exploits that dont support it
local a = Instance.new("Part")
local f = {}
function f.invalidate(g)
if not InstanceList then
return
end
for b, c in pairs(InstanceList) do
if c == g then
InstanceList[b] = nil;
return g
end
end
end
function cloneref(s)
return s
end
getrenv = getgenv
getrenv().Visit = cloneref(game:GetService("Visit"))
getrenv().MarketplaceService = cloneref(game:GetService("MarketplaceService")) -- // theres a reason why thats referenced in the roblox environment
getrenv().HttpRbxApiService = cloneref(game:GetService("HttpRbxApiService"))
getrenv().HttpService = cloneref(game:GetService("HttpService"))
local CoreGui = cloneref(game:GetService("CoreGui"))
local ContentProvider = cloneref(game:GetService("ContentProvider"))
local RunService = cloneref(game:GetService("RunService"))
local Stats = cloneref(game:GetService("Stats"))
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