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Description
C00lgui SSP E +
--[[ Wins98 Executor — Drag por todas as bordas + minimize preserva posição
- AnchorPoint (0,0) → cresce/encolhe do canto superior esquerdo
- 4 faixas de drag invisíveis nas bordas
- Minimize mantém a title bar no mesmo lugar
]]
--==================== CONFIG ====================
local WINDOW_TITLE = "wins98 Executor"
local ICON_ID = "rbxassetid://8027605472"
--==================== SERVICES ====================
local svc = setmetatable({}, {__index=function(t,k) local s=game:GetService(k); rawset(t,k,s); return s end})
local Players, UIS, RS = svc.Players, svc.UserInputService, svc.RunService
local Http, Debris, Sound, Lighting = svc.HttpService, svc.Debris, svc.SoundService, svc.Lighting
local LP = Players.LocalPlayer
local function getParent()
if gethui then local ok,h=pcall(gethui); if ok and h then return h end end
local ok,cg = pcall(function() return game:GetService("CoreGui") end)
return ok and cg or LP:WaitForChild("PlayerGui")
end
local UI = getParent()
for _, n in ipairs({"DominantExecutor","Wins98Executor","c00lgui"}) do
local a = UI:FindFirstChild(n); if a then a:Destroy() end
local pg = LP:FindFirstChild("PlayerGui")
if pg then local b = pg:FindFirstChild(n); if b then b:Destroy() end end
end
--==================== PALETTE ====================
local C = {
bg=Color3.fromRGB(212,208,200), light=Color3.fromRGB(255,255,255),
shadow=Color3.fromRGB(128,128,128), dark=Color3.fromRGB(64,64,64),
text=Color3.fromRGB(0,0,0), white=Color3.fromRGB(255,255,255),
navyTop=Color3.fromRGB(10,36,106), navyBot=Color3.fromRGB(10,90,190),
statusTx=Color3.fromRGB(64,64,64),
}
--==================== BEVEL ====================
local function edge(p,c,s,ps,z)
local f=Instance.new("Frame"); f.BackgroundColor3=c; f.BorderSizePixel=0










Very cool
@voltex thanks
Good job vro this is good asf