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wdaf gui v1 f3x not decal and sky
Universal Script 📌
wdafvadbawd_altPublished 5
9 months ago
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Description
Decals and skyboxes will be coming soon
--[=[
d888b db db d888888b .d888b. db db db .d8b.
88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
88 88 88 88 odD' 88 88 88 88ooo88
88 ooo 88 88 88 .88' 88 88 88 88~~~88
88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
designed using localmaze gui creator
]=]
-- Instances: 52 | Scripts: 25 | Modules: 0 | Tags: 0
local LMG2L = {};
-- Players.wdafvadbawd_alt.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["ScreenGui_1"]["ResetOnSpawn"] = false;
-- Players.wdafvadbawd_alt.PlayerGui.ScreenGui.Frame
LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
LMG2L["Frame_2"]["Active"] = true;
LMG2L["Frame_2"]["BorderSizePixel"] = 0;
LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(13, 140, 255);
LMG2L["Frame_2"]["Size"] = UDim2.new(0, 536, 0, 622);
LMG2L["Frame_2"]["Position"] = UDim2.new(0, 60, 0, 6);
-- Players.wdafvadbawd_alt.PlayerGui.ScreenGui.Frame.LocalScript
LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Frame_2"]);
-- Players.wdafvadbawd_alt.PlayerGui.ScreenGui.Frame.TextLabel
LMG2L["TextLabel_4"] = Instance.new("TextLabel", LMG2L["Frame_2"]);
LMG2L["TextLabel_4"]["BorderSizePixel"] = 0;
LMG2L["TextLabel_4"]["TextSize"] = 60;
LMG2L["TextLabel_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["TextLabel_4"]["TextColor3"] = Color3.fromRGB(0, 0, 0);








You will use it in the admin game
doesnt do nun