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universal simple drawing esp I open source
Universal Script 📌
vaultt10 followers
10 months ago
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Description
box esp names distances weapons (currently only works for tools stored under the character, name of tool needs to be present in the whitelistedweapons table) healthbars if you want to update anything just update the functions in the create or update tables, ive tried to keep the code neat this time :p
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local lp = Players.LocalPlayer
local character = nil
if lp.Character then
character = lp.Character
end
lp.CharacterAdded:Connect(function(char)
character = char
end)
local Camera = game.Workspace.CurrentCamera
local settings = {}
settings.box = {}
settings.box.transparency = 1
settings.box.color = Color3.new(1,1,1)
settings.box.thickness = 1
settings.boxoutline = {}
settings.boxoutline.transparency = 1
settings.boxoutline.color = Color3.new(0,0,0)
settings.boxoutline.thickness = 1 -- size of outline on either side of box
settings.healthbar = {}
settings.healthbar.healthcolor = Color3.new(0,1,0)
settings.healthbar.backgroundcolor = Color3.new(0,0,0)
settings.healthbar.borderthickness = 1 -- pixels on either side
settings.healthbar.width = 1 -- pixels
settings.healthbar.gap = 3 -- pixels
settings.text = {}
settings.text.spacing = 2 -- pixels
settings.text.priority = {}
settings.text.priority.top = {}
settings.text.priority.top.name = 1
settings.text.priority.bottom = {}
settings.text.priority.bottom.distance = 1
settings.text.priority.bottom.weapon = 2
settings.name = {}
settings.name.top = true
settings.name.transparency = 1
settings.name.color = Color3.new(1,1,1)
settings.name.size = 11
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