Universal Script 📌
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611 Executions

universal recoil control helper OPEN SOURCE

Universal Script 📌
trashbot76
trashbot761M views
9 months ago
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Description

basic script that controls your recoil while youre shooting as good as it can HOW TO USE record recoil join a game click record shoot a wall and let the gun go up naturally wait 4 seconds then click save save pattern double click pattern 1 or 2 etc green border means its active hold left mouse while shooting script pulls aim down recoil is controlled have fun

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local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer

local COLORS = {
	darkViolet = Color3.fromRGB(30, 20, 45),
	violet = Color3.fromRGB(95, 65, 140),
	lightViolet = Color3.fromRGB(150, 110, 200),
	accentViolet = Color3.fromRGB(180, 140, 240),
	white = Color3.fromRGB(255, 255, 255),
	textDim = Color3.fromRGB(180, 180, 200),
	success = Color3.fromRGB(120, 220, 170),
	recording = Color3.fromRGB(255, 100, 120),
	selected = Color3.fromRGB(100, 200, 255)
}

local cfg = {
	rec = false,
	act = false,
	patterns = {},
	activePattern = nil,
	selectedPattern = nil,
	currentData = {},
	start = 0,
	idx = 1,
	lastMovement = 0,
	conn1 = nil,
	conn2 = nil,
	lastClick = 0,
	lastClickedPattern = nil
}

local sg = Instance.new("ScreenGui")
sg.Name = "PlayerSettings"
sg.ResetOnSpawn = false
sg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
sg.IgnoreGuiInset = true


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