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universal recoil control helper OPEN SOURCE
Universal Script 📌
trashbot761M views
9 months ago
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Description
basic script that controls your recoil while youre shooting as good as it can HOW TO USE record recoil join a game click record shoot a wall and let the gun go up naturally wait 4 seconds then click save save pattern double click pattern 1 or 2 etc green border means its active hold left mouse while shooting script pulls aim down recoil is controlled have fun
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local COLORS = {
darkViolet = Color3.fromRGB(30, 20, 45),
violet = Color3.fromRGB(95, 65, 140),
lightViolet = Color3.fromRGB(150, 110, 200),
accentViolet = Color3.fromRGB(180, 140, 240),
white = Color3.fromRGB(255, 255, 255),
textDim = Color3.fromRGB(180, 180, 200),
success = Color3.fromRGB(120, 220, 170),
recording = Color3.fromRGB(255, 100, 120),
selected = Color3.fromRGB(100, 200, 255)
}
local cfg = {
rec = false,
act = false,
patterns = {},
activePattern = nil,
selectedPattern = nil,
currentData = {},
start = 0,
idx = 1,
lastMovement = 0,
conn1 = nil,
conn2 = nil,
lastClick = 0,
lastClickedPattern = nil
}
local sg = Instance.new("ScreenGui")
sg.Name = "PlayerSettings"
sg.ResetOnSpawn = false
sg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
sg.IgnoreGuiInset = true
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