
4.5k Views
264 Executions
universal movement predictor
Universal Script 📌
9 months ago
Please login to perform these actions:Does it work?
Early reports100% say it works · 2 reports in the last 2 weeks
Also noticed:
Description
cyan dot = predicted pos yellow line = trajectory green line = velocity red = landing spot made with drawing library
local v2 = Vector2.new
local v3 = Vector3.new
local cf = CFrame.new
local rad = math.rad
local cos = math.cos
local sin = math.sin
local abs = math.abs
local pi = math.pi
local clamp = math.clamp
local floor = math.floor
local max = math.max
local min = math.min
local sqrt = math.sqrt
local huge = math.huge
local insert = table.insert
local remove = table.remove
local rgb = Color3.fromRGB
local runservice = game:GetService("RunService")
local players = game:GetService("Players")
local localplayer = players.LocalPlayer
local camera = workspace.CurrentCamera
local lastlanding = nil
local isairborne = false
local smoothedpositions = {}
local lastcamerapos = camera.CFrame.Position
local lastcameracf = camera.CFrame
local cameraturnspeed = 0
local prejumpenabled = false
local lastmoveinput = v3(0, 0, 1)
local smoothedprejumplines = {}
local smoothedprejumpdot = v2(0, 0)
local time = 0
local draw = Drawing
local preddot = draw.new("Circle")
preddot.Radius = 6
preddot.Filled = true









Very cool
@Best_script :)
what could this be used for
@rider18961 obbies, especially tiered obbies
@rider18961 fling prediction
very cool
@sleeper thanks
What is the best executor for this script?
@wirag473 any just make sure it has the drawing library
Art.
can you make it work for other players?
Good script