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super mario 64 movement system mobile
Universal Script 📌
grilled_cheese10K executions
4 months ago
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Description
this is a script i made thats pretty close to sm64 movement thats unaversal mobile only Super bloxy 64â„¢
-- DELTA MOBILE COMPATIBLE - SM64 MOVEMENT ENGINE (WALL KICK PURGED)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- Default Physics Constants
local SM64_BASE_SPEED = 14
local SM64_MAX_SPEED = 30
local ACCELERATION_RATE = 0.55
local GROUND_FRICTION = 0.94
-- Core System Flags
local lastLandTime = 0
local jumpCombo = 0
local isZHeld = false
local wasAirborne = false
local moveState = "FREE" -- FREE, LONGJUMP, TRIPLEJUMP, DIVING, SLIDING, GROUNDPOUND
-- Enforce Delta-Safe Settings
workspace.Gravity = 195
humanoid.PlatformStand = false
humanoid.WalkSpeed = SM64_BASE_SPEED
humanoid.JumpPower = 50
-- --- DELTA HUD GENERATION (Z, B BUTTONS, SPEEDOMETER) ---
local screenGui = player:WaitForChild("PlayerGui"):FindFirstChild("SM64_DeltaHUD")
if screenGui then screenGui:Destroy() end
screenGui = Instance.new("ScreenGui")
screenGui.Name = "SM64_DeltaHUD"
screenGui.ResetOnSpawn = false
screenGui.Parent = player.PlayerGui
local hudContainer = Instance.new("Frame")
hudContainer.Size = UDim2.new(0, 220, 0, 260)
hudContainer.Position = UDim2.new(1, -260, 1, -280)









this is a bad ai script probably.