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23 Executions
step distance counter with progress and reset
Universal Script 📌
pixelganFirst script
4 months ago
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Description
for all games, tested on xeno, the downside of the script is that it needs to be injected constantly
-- Сервисы
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
-- Ожидаем персонажа
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- Создаём GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player:WaitForChild("PlayerGui")
-- Основная панель (чуть больше для прогресс-бара)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 380, 0, 230)
mainFrame.Position = UDim2.new(0.5, -190, 0.5, -115)
mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
mainFrame.BorderSizePixel = 0
mainFrame.ClipsDescendants = true
mainFrame.Parent = screenGui
-- Скругление углов
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 20)
corner.Parent = mainFrame
-- Текстовая метка (информация о шагах, дистанции, уровне и опыте)
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, -20, 0, 100)
textLabel.Position = UDim2.new(0, 10, 0, 10)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.Text = "Шаги: 0\nДистанция: 0.0 м\nКилометры: 0.00 км\nУровень: 1 (EXP: 0 / 64)"
textLabel.Font = Enum.Font.SourceSans
textLabel.TextSize = 18
textLabel.TextXAlignment = Enum.TextXAlignment.Left
textLabel.TextYAlignment = Enum.TextYAlignment.Top
textLabel.Parent = mainFrame
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