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1.2k Executions
self fling
Universal Script 📌
banana_peelFirst script
1 year ago
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Description
- draggable button - fling at high speeds - no "disabled/enabled" feature - totally low quality - doesnt disappear when u die - parries the air molecules - guarantees a powerful fling if you do it against a wall ik it doesnt look like flinging but if its too fast it can get you flinged over the map, it can sometimes just... get you stuck inside walls.
-- LocalScript in StarterPlayerScripts
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
-- Create ScreenGui
local gui = Instance.new("ScreenGui")
gui.Name = "FlingGui"
gui.ResetOnSpawn = false -- Prevent GUI from resetting on player respawn
gui.Parent = Players.LocalPlayer.PlayerGui
-- Create draggable button
local flingButton = Instance.new("TextButton")
flingButton.Size = UDim2.new(0, 100, 0, 50)
flingButton.Position = UDim2.new(0.5, -50, 0.5, -25)
flingButton.Text = "Fling Me!"
flingButton.BackgroundColor3 = Color3.fromRGB(100, 100, 255)
flingButton.TextColor3 = Color3.fromRGB(255, 255, 255)
flingButton.Parent = gui
-- Add rounded corners
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = flingButton
-- Dragging variables
local isDragging = false
local lastMousePos = nil
local clickStartTime = 0
local dragThreshold = 0.2 -- Time (seconds) to differentiate click vs drag
-- Fling function (client-side, less secure)
local function triggerFling()
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = character.HumanoidRootPart
local flingDistance = 50
local flingForce = 300 -- Reduced for controlled speed
local direction = humanoidRootPart.CFrame.LookVector * flingDistance
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
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