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Description
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local Lighting = game:GetService("Lighting")
local MaterialService = game:GetService("MaterialService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local Terrain = Workspace:FindFirstChildOfClass("Terrain")
local Camera = Workspace.CurrentCamera
for _, v in ipairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") or v:IsA("Sky") then
v:Destroy()
end
end
MaterialService.Use2022Materials = true
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.92
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 0.55
Lighting.Brightness = 2.2
Lighting.ExposureCompensation = -0.28
Lighting.GeographicLatitude = 34.5
local Atmosphere = Instance.new("Atmosphere")
Atmosphere.Density = 0.48
Atmosphere.Offset = -0.35
Atmosphere.Color = Color3.fromRGB(255, 200, 140)
Atmosphere.Decay = Color3.fromRGB(120, 85, 60)
Atmosphere.Glare = 0.42
Atmosphere.Haze = 1.85
Atmosphere.Parent = Lighting
local ColorCorrection = Instance.new("ColorCorrectionEffect")
ColorCorrection.Brightness = 0.06
ColorCorrection.Contrast = 0.2
ColorCorrection.Saturation = 0.18
ColorCorrection.TintColor = Color3.fromRGB(255, 220, 170)
ColorCorrection.Parent = Lighting
local Bloom = Instance.new("BloomEffect")
Bloom.Intensity = 1.35
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