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server position predictor OPEN SOURCE
Universal Script 📌 11 months ago
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local Configuration = {
Enabled = true,
Parts = {
'HumanoidRootPart', 'Head', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg',
'LeftUpperArm', 'RightUpperArm', 'LeftLowerArm', 'RightLowerArm',
'LeftHand', 'RightHand', 'LeftUpperLeg', 'RightUpperLeg',
'LeftLowerLeg', 'RightLowerLeg', 'LeftFoot', 'RightFoot'
},
Timing = {
MinDelay = 0.02,
MaxDelay = 0.12,
MaxDistance = 6,
PingSmoothing = 0.12,
DefaultPing = 120
}
}
getgenv().ghostrgb = true
local RunService = game:GetService('RunService')
local Players = game:GetService('Players')
local Stats = game:GetService('Stats')
local LocalPlayer = Players.LocalPlayer
LocalPlayer.Archivable = true
local GhostManager = {
Parts = {},
FrameHistory = {},
Character = nil
}
function GhostManager:InitializeGhostPart(originalPart)
local ghostPart = Instance.new('Part')
ghostPart.Name = originalPart.Name .. '_Ghost'
ghostPart.Size = originalPart.Size
ghostPart.Anchored = true
ghostPart.CanCollide = false
ghostPart.Transparency = 1
ghostPart.CFrame = originalPart.CFrame
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