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server delay checker
Universal Script 📌
2 months ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
lets u check ping from client to client from u client without server
-- delay checker
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local mouse = LocalPlayer:GetMouse()
local tool = Instance.new("Tool")
tool.Name = "PingCheck"
tool.RequiresHandle = false
tool.Parent = LocalPlayer.Backpack
local function getHRP(p)
local c = p and p.Character
return c and c:FindFirstChild("HumanoidRootPart")
end
local function noCollide(c)
for _, d in ipairs(c:GetDescendants()) do
if d:IsA("BasePart") then d.CanCollide = false end
end
end
local function slide(part, goal, dur)
local tw = TweenService:Create(part, TweenInfo.new(dur, Enum.EasingStyle.Linear), { CFrame = goal })
tw:Play()
tw.Completed:Wait()
end
local function run(target)
local th = getHRP(target)
local mh = getHRP(LocalPlayer)
if not th or not mh then return end
noCollide(LocalPlayer.Character)
task.wait(0.2)
local last = th.Position
local still = 0
while still < 30 do









Kinda good
@Devish thank u baby i use it for prediction and my other scripts that are visuals or physics based so its best for that like carrys or headsits/stands etc