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rep freeze desync
Universal Script 📌
pastFirst script
3 months ago
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Description
@dining
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
setfflag("S2PhysicsSenderRate", 1000)
local dsfs = 0
local issyncinrn = false
task.spawn(function()
while Player.Character == Character and task.wait(1/240) do
if issyncinrn then task.wait() continue end
if dsfs <= 0 then
issyncinrn = true
pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", nil)
task.wait(0.1)
pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", HumanoidRootPart)
issyncinrn = false
dsfs = 20
else
dsfs = dsfs - 1
pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", HumanoidRootPart)
end
end
end)








working