Universal Script 📌
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rep freeze desync

Universal Script 📌
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3 months ago
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Description

@dining

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local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")

setfflag("S2PhysicsSenderRate", 1000)
local dsfs = 0
local issyncinrn = false
task.spawn(function()
    while Player.Character == Character and task.wait(1/240) do 
        if issyncinrn then task.wait() continue end
        if dsfs <= 0 then
            issyncinrn = true
            pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", nil)
               task.wait(0.1)
            pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", HumanoidRootPart)
            issyncinrn = false
            dsfs = 20
        else
            dsfs = dsfs - 1
            pcall(sethiddenproperty, HumanoidRootPart, "PhysicsRepRootPart", HumanoidRootPart)
        end
    end
end)


Comments

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Xx_LayaCrystal_xX's profile picture
Xx_LayaCrystal_xX3 weeks ago

working

1

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