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1.8k Executions
pretty accurite 2007 movement
Universal Script 📌
grilled_cheese10K executions
3 months ago
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Description
it is basically just accurite 2007 movement same thing as 2007 but with animated
-- 2007 Precise Physics + Click-to-Move + Classic Tool Handling
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local hrp = character:WaitForChild("HumanoidRootPart")
local activeMovementLoop = nil
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.MaxForce = Vector3.new(0, 0, 0)
bodyVelocity.Parent = hrp
-- Clean up any old UI leftovers from previous runs
local oldSuite = player:WaitForChild("PlayerGui"):FindFirstChild("Classic2007Suite")
if oldSuite then oldSuite:Destroy() end
-- Restores default health and playerlist so they handle normally now
pcall(function()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, true)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, true)
end)
-- ScreenGui Container for remaining custom elements
local mainGui = Instance.new("ScreenGui")
mainGui.Name = "Classic2007Suite"
mainGui.ResetOnSpawn = false
mainGui.Parent = player:WaitForChild("PlayerGui")
-- -------------------------------------------------------------
-- 1. RETRO PHYSICS CONTROLLER (2007)
-- -------------------------------------------------------------
local function applyRetroPhysics()
if activeMovementLoop then activeMovementLoop:Disconnect() end
humanoid.WalkSpeed = 16









this is a bad ai script dude