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omteo2725 rings (modificado por mi)
Universal Script 📌
1 month ago
Reviewed by QueueSpeedDemonPaid revieweron How review works
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Description
con el puedes rotar los bloques no anclados y lo puedes utilisar en juegos q tengan bloques no anclados como por ejemplo natural disaster
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local StarterGui = game:GetService("StarterGui")
local TextChatService = game:GetService("TextChatService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
-- Character / HumanoidRootPart
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Folder & invisible part for AlignPosition
local Folder = Instance.new("Folder", Workspace)
local Part = Instance.new("Part", Folder)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
local Attachment1 = Instance.new("Attachment", Part)
-- Network / Part Control
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424),
}
local Network = getgenv().Network
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then
if not table.find(Network.BaseParts, Part) then
table.insert(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
Part.CanCollide = false
end
end
end
local function EnablePartControl()









De nada Karennmillert084!
solid universal, thanks for sharing