Universal Script 📌
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omteo2725 rings (modificado por mi)

Universal Script 📌
Mateoscrips
Mateoscrips100K executions
1 month ago

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Description

con el puedes rotar los bloques no anclados y lo puedes utilisar en juegos q tengan bloques no anclados como por ejemplo natural disaster

View Raw
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local SoundService = game:GetService("SoundService")
local StarterGui = game:GetService("StarterGui")
local TextChatService = game:GetService("TextChatService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer

-- Character / HumanoidRootPart
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

-- Folder & invisible part for AlignPosition
local Folder = Instance.new("Folder", Workspace)
local Part = Instance.new("Part", Folder)
Part.Anchored = true
Part.CanCollide = false
Part.Transparency = 1
local Attachment1 = Instance.new("Attachment", Part)

-- Network / Part Control
if not getgenv().Network then
    getgenv().Network = {
        BaseParts = {},
        Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424),
    }

    local Network = getgenv().Network
    Network.RetainPart = function(Part)
        if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then
            if not table.find(Network.BaseParts, Part) then
                table.insert(Network.BaseParts, Part)
                Part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
                Part.CanCollide = false
            end
        end
    end

    local function EnablePartControl()


Comments

2
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Mateoscrips's profile picture
MateoscripsUploader1 week ago

De nada Karennmillert084!

1
karenmillert084's profile picture
karenmillert0842 weeks ago

solid universal, thanks for sharing

1

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