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offset (bugged physics)
Universal Script 📌
jonhno5qFirst script
2 days ago · Updated
Reviewed by QueueMatttsPaid revieweron How review works
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Description
yes
-- https://lua.expert/
local LocalPlayer = game:GetService("Players").LocalPlayer
local t = {
Head = Vector3.new(0, 1.5, 0),
["Left Arm"] = Vector3.new(-1.5, 0, 0),
["Right Arm"] = Vector3.new(1.5, 0, 0),
["Left Leg"] = Vector3.new(-0.5, -2, 0),
["Right Leg"] = Vector3.new(0.5, -2, 0)
}
local t2 = {
Head = Vector3.new(0, 1.5, 0),
UpperTorso = Vector3.new(0, 1, 0),
LowerTorso = Vector3.new(0, 0, 0),
LeftUpperArm = Vector3.new(-0.5, 1, 0),
LeftLowerArm = Vector3.new(-0.75, 0.25, 0),
LeftHand = Vector3.new(-1, -0.5, 0),
RightUpperArm = Vector3.new(0.5, 1, 0),
RightLowerArm = Vector3.new(0.75, 0.25, 0),
RightHand = Vector3.new(1, -0.5, 0),
LeftUpperLeg = Vector3.new(-0.5, -1, 0),
LeftLowerLeg = Vector3.new(-0.5, -2, 0),
LeftFoot = Vector3.new(-0.5, -3, 0),
RightUpperLeg = Vector3.new(0.5, -1, 0),
RightLowerLeg = Vector3.new(0.5, -2, 0),
RightFoot = Vector3.new(0.5, -3, 0)
}
local function calcCOM(p1, p2) --[[ calcCOM | Line: 36 ]]
local v1 = p1:FindFirstChild("HumanoidRootPart") or (p1:FindFirstChildOfClass("Humanoid") and p1:FindFirstChildOfClass("Humanoid").RootPart or (p1.PrimaryPart or p1:FindFirstChildWhichIsA("BasePart")))
if not v1 then
return Vector3.new(0, 0, 0), 0
end
local v2 = v1:GetMass()
local sum = Vector3.new(0, 0, 0) + v1.Position * v2
local sum2 = 0 + v2
local v3 = p1:FindFirstChild("Torso") or p1:FindFirstChild("UpperTorso")
if v3 then
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