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Description
c to lock onto Players uppertorso
--51cles lock v2 what got added? a GUI to change ur prediction and i also added--
--air prediction and a revert changes button just incase if you wanna go back to the settings that are already made for you--
--also i changed it from head to UpperTorso so its more easy to air kids--
local Settings = {
["Key"] = Enum.KeyCode.C,
["Part"] = "UpperTorso",
["Prediction"] = 0.126749,
}
local AirPrediction = {
["UseAirPrediction"] = true,
["AirPrediction"] = 0.1241,
}
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local locking = false
local targetPart = nil
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "CameraLockGui"
ScreenGui.Parent = LocalPlayer.PlayerGui
local function createDraggableFrame()
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 400, 0, 400)
frame.Position = UDim2.new(0.5, -200, 0.5, -200)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.fromRGB(200, 200, 200)
frame.Parent = ScreenGui
local titleBar = Instance.new("TextLabel")
titleBar.Size = UDim2.new(1, 0, 0, 30)
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