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local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
local flyEnabled = false
local flySpeed = 50
local originalWalkSpeed = humanoid.WalkSpeed
local originalJumpPower = humanoid.JumpPower
local colorCorrection = Instance.new("ColorCorrectionEffect", Lighting)
colorCorrection.Brightness = 0
local function toggleFulbright(enable)
if enable then
colorCorrection.Brightness = 0
else
colorCorrection.Brightness = 0
end
end
local spawnLocation = workspace:FindFirstChild("SpawnLocation")
local function teleportToSpawn()
if spawnLocation then
local spawnCFrame = spawnLocation.CFrame + Vector3.new(0, 3, 0)
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
rootPart.CFrame = spawnCFrame
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