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literally steals games lol check workspace once executed u gotta execute it in the game u wanna steal

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literally steals games lol check workspace once executed u gotta execute it in the game u wanna steal




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how do i do this
@everyone ```lua -- $$$$$$\ $$\ $$$$$$$\ $$\ -- $$ __$$\ \__| $$ __$$\ $$ | -- %$ / \__| $$$$$$$\ $$$$$$\ $$$$$$\ $$$$$$\ $$\ $$$$$$\ $$$$$$$\ $$ | $$ |$$ |$$\ $$\ $$$$$$\ -- \$$$$$$\ $$ _____|$$ __$$\ $$ __$$\ $$ __$$\ $$ |$$ __$$\ $$ __$$\ $$$$$$$\ |$$ |$$ | $$ |$$ __$$\ -- \____$$\ $$ / $$ / $$ |$$ | \__|$$ / $$ |$$ |$$ / $$ |$$ | $$ | $$ __$$\ $$ |$$ | $$ |$$$$$$$$ | -- $$\ $$ |$$ | $$ | $$ |$$ | $$ | $$ |$$ |$$ | $$ |$$ | $$ | $$ | $$ |$$ |$$ | $$ |$$ ____| -- \$$$$$$ |\$$$$$$$\ \$$$$$$ |$$ | $$$$$$$ |$$ |\$$$$$$ |$$ | $$ | $$$$$$$ |$$ |\$$$$$$ |\$$$$$$$\ -- \______/ \_______| \______/ \__| $$ ____/ \__| \______/ \__| \__| \_______/ \__| \______/ \_______| -- $$ | -- $$ | -- _ _ \__| _ _ ___ _ _ _ ____ _ _ ___ _____ -- /\/\ __ _ __| | ___ | |__ _ _ /\ /\__ _ _ __ (_)_ __( ) / __\__ _| |_ _| || |_| ___|| || | / _ \___ | -- / \ / _` |/ _` |/ _ \ | '_ \| | | | \ \ / / _` | '_ \| | '_ \/ / / / _` | __|_ .. _|___ \| || || (_) | / / -- / /\/\ \ (_| | (_| | __/ | |_) | |_| | \ V / (_| | |_) | | | | | / /__| (_| | |_|_ _|___) |__ _\__, |/ / -- \/ \/\__,_|\__,_|\___| |_.__/ \__, | \_/ \__,_| .__/|_|_| |_| \____/\__,_|\__| |_||_| |____/ |_| /_//_/ --
this is something i forgor to mention, u gotta use krnl for this script
@TCRSAWAKE . This method from KRNL, but you can saveinstance() in any working executor. To "decompile" - that means, it saves local player scripts, and module scripts. However, if saveinstance() was called in executor, the copy of game (in file) saves in folder Workspace. But some of games, impossible to decompile with saveinstance(), due too many scripts in game or too big code in one script.
where does the file save and should I decompile it
@TCRSAWAKE in the workspace folder in your executor