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Description
caps your fps at 1e+38 and adds some QOL optimizations
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local lp = Players.LocalPlayer
pcall(function()
setfpscap(1e+38)
end)
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
pcall(function()
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
settings().Physics.AllowSleep = true
end)
Workspace.StreamingEnabled = true
Workspace.StreamingMinRadius = 32
Workspace.StreamingTargetRadius = 96
Lighting.Technology = Enum.Technology.Compatibility
Lighting.GlobalShadows = false
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogStart = 0
Lighting.FogEnd = 300
Lighting.FogColor = Color3.fromRGB(192, 192, 192)
Lighting.Ambient = Color3.fromRGB(128, 128, 128)
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.EnvironmentDiffuseScale = 0
Lighting.EnvironmentSpecularScale = 0
local function removeEffects(v)
if v:IsA("PostEffect") then
v:Destroy()
elseif v:IsA("Sky") or v:IsA("Atmosphere") then
v:Destroy()
end
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