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fly system
Universal Script 📌
gavinthesigmaPublished 5
7 months ago
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Description
this is just a aim bot system
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = char:WaitForChild("HumanoidRootPart")
local flying = false
local speed = 50
local bodyVelocity
local bodyGyro
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local direction = Vector3.new()
-- Toggle fly with F
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
flying = not flying
if flying then
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
bodyVelocity.Velocity = Vector3.new()
bodyVelocity.Parent = humanoidRootPart
bodyGyro = Instance.new("BodyGyro")
bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5)
bodyGyro.CFrame = humanoidRootPart.CFrame
bodyGyro.Parent = humanoidRootPart
else
if bodyVelocity then bodyVelocity:Destroy() end
if bodyGyro then bodyGyro:Destroy() end
end
end
end)
-- Movement controls









I mean comment
pls commet to see how you like it