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Description
dfan
local Reanimate_Settings = {
Frequency = 6, -- this is basically how fast the oscillation goes
Amplification = 6, -- this is how far the oscillation goes
FrontOffset = 2.5, -- this is how much youre in front of the player during prediction
}
local ReanimateVoidstar
local ReanimateDummy
if not isfolder("FEVerse") then makefolder("FEVerse") end
if not isfolder("FEVerse/RBXMXFiles") then makefolder("FEVerse/RBXMXFiles") end
if not isfolder("FEVerse/Songs") then makefolder("FEVerse/Songs") end
if not isfolder("FEVerse/Sounds") then makefolder("FEVerse/Sounds") end
do
local Accessories = {}
local Aligns = {}
local Attachments = {}
local BindableEvent = nil
local Blacklist = {}
local CFrame = CFrame
local CFrameidentity = CFrame.identity
local CFramelookAt = CFrame.lookAt
local CFramenew = CFrame.new
local Character = nil
local CurrentCamera = nil
local Enum = Enum
local Custom = Enum.CameraType.Custom
local Health = Enum.CoreGuiType.Health
local HumanoidRigType = Enum.HumanoidRigType
local R6 = HumanoidRigType.R6
local Dead = Enum.HumanoidStateType.Dead
local LockCenter = Enum.MouseBehavior.LockCenter
local UserInputType = Enum.UserInputType
local MouseButton1 = UserInputType.MouseButton1
local Touch = UserInputType.Touch
local Exceptions = {}
local game = game
local Clone = game.Clone
local Close = game.Close
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