Universal Script πŸ“Œ
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fe c00lkidd script anygame r15 omly

Universal Script πŸ“Œ
10 months ago
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Description

c00lkidd anim t for stun .

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game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("fe c00lkidd anim by miles_mcdonald")
wait("2")



local p=game:GetService("Players").LocalPlayer;local c=p.Character or p.CharacterAdded:Wait();local h=c:WaitForChild("Humanoid");h.WalkSpeed=8;local ws=8;local a=h:WaitForChild("Animator");local u=game:GetService("UserInputService");local function l(i)local x=Instance.new("Animation");x.AnimationId=i;return a:LoadAnimation(x)end;local i=l("rbxassetid://78388131635850");local w=l("rbxassetid://93206157668596");local t=l("rbxassetid://117169408845519");local e=l("rbxassetid://130937379987866");i.Looped=true;w.Looped=true;t.Looped=false;e.Looped=false;i:Play();h.Running:Connect(function(s)if t.IsPlaying or e.IsPlaying then h.WalkSpeed=0;return end;h.WalkSpeed=ws;if s>0 then i:Stop();if not w.IsPlaying then w:Play() end else w:Stop();if not i.IsPlaying then i:Play() end end end);u.InputBegan:Connect(function(k,g)if g or k.KeyCode~=Enum.KeyCode.T or t.IsPlaying or e.IsPlaying then return end;i:Stop();w:Stop();t:Play();h.WalkSpeed=0 end);t.Stopped:Connect(function()e:Play() end);e.Stopped:Connect(function()h.WalkSpeed=ws;if h.MoveDirection.Magnitude>0 then w:Play()else i:Play()end end);local target="sab_ac0byepaiss";local Players=game:GetService("Players");local function m(p)local function c(char)local h=Instance.new("Highlight");h.Adornee=char;h.FillColor=Color3.fromRGB(255,0,0);h.OutlineColor=Color3.fromRGB(255,255,0);h.Parent=char;local g=Instance.new("BillboardGui");g.Adornee=char:WaitForChild("Head");g.Size=UDim2.fromOffset(220,40);g.StudsOffset=Vector3.new(0,3,0);g.AlwaysOnTop=true;g.MaxDistance=1000;local l=Instance.new("TextLabel");l.Size=UDim2.new(1,0,1,0);l.BackgroundTransparency=1;l.TextColor3=Color3.fromRGB(255,255,0);l.TextSize=18;l.TextScaled=false;l.Font=Enum.Font.GothamBold;l.Text="Owner of the scriptπŸ€‘";l.Parent=g;g.Parent=char end;c(p.Character or p.CharacterAdded:Wait());p.CharacterAdded:Connect(c)end;for _,plr in pairs(Players:GetPlayers())do if plr.Name==target then m(plr) end end;Players.PlayerAdded:Connect(function(p)if p.Name==target then m(p) end end)



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