Universal Script πŸ“Œ
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2.9k Executions

faster fire all events

Universal Script πŸ“Œ
Intiha
IntihaFirst script
10 months ago
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Description

faster version of eh's one at https://scriptblox.com/script/Universal-Script-fire-all-remote-events-77187

View Raw
local descendants = game:GetDescendants()

for i = 1, #descendants do
    local v = descendants[i]
    if v.ClassName == "RemoteEvent" then
        v:FireServer()
    end
end



Comments

8
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lightnohelp's profile picture
lightnohelp10 months ago

*

1
CatBoyy's profile picture
CatBoyy10 months ago

ew GetDescendants

0
Intiha's profile picture
IntihaUploader10 months ago(edited)

@CatBoyy bro, this is faster + single pass, array indexing, minimal checks, no extra work, and who cares if its friggin getdescendants, theres no faster way that uses O(1)

1
CatBoyy's profile picture
CatBoyy10 months ago

@Intiha Imagine not using better GetDescendants

1
Intiha's profile picture
IntihaUploader10 months ago

@CatBoyy huh.. so do you mean scoping the search?

1
CatBoyy's profile picture
CatBoyy10 months ago

@Intiha QueryDescendants

1
Intiha's profile picture
IntihaUploader10 months ago

@CatBoyy QueryDescendants could reduce constant factors by filtering, but asymptotically it’s still O(n). my version is still near-optimal for universal one-shot scans.

1
Intiha's profile picture
IntihaUploader10 months ago(edited)

+ O(1) is impossible β†’ scanning an unknown tree of nodes must be O(n), you cannot find all RemoteEvents without touching each node at least once Any claim of O(1) here is just wishful thinking

1

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