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Description
fall down
game.Players.LocalPlayer.Character.Humanoid:ChangeState('Jumping')
wait(0.1)
game.Players.LocalPlayer.Character.Humanoid:ChangeState('FallingDown')
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, 0)










Это тоже самое только с кнопкой