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Description
original: FE piss basicly 2 more modes, x and c are the new modes fixed mobile buttons they were inside of eachother quite litterly (sorry if offset is wrong imma check in sec)
local lplr = game.Players.LocalPlayer
local chat = game:GetService("TextChatService").TextChannels.RBXGeneral
local runService = game:GetService("RunService")
local CAS = game:GetService("ContextActionService")
-- Configuration
local WATER_GUN_ID = "16972562122"
local PISS_OFFSET = CFrame.new(0,-0.25,1.5) * CFrame.Angles(math.rad(-90),math.rad(90),0) * CFrame.Angles(0,0,math.rad(-45))
local VOICELINES = {
"Ahhh, that's the stuff.",
"Now the flowers will grow.",
"I feel like a new man.",
"There, that's better.",
}
-- Setup Rig
chat:SendAsync("-r6")
repeat task.wait() until lplr.Character and lplr.Character:FindFirstChild("Humanoid") and lplr.Character.Humanoid.RigType == Enum.HumanoidRigType.R6
task.wait(1)
-- Request Hats
local ghCmd = "-gh " .. string.rep(WATER_GUN_ID .. " ", 15)
chat:SendAsync(ghCmd)
task.wait(1.5)
chat:SendAsync(ghCmd)
task.wait(2)
chat:SendAsync("-net")
local chr = lplr.Character
local hrp = chr:WaitForChild("HumanoidRootPart")
local torso = chr:WaitForChild("Torso")
-- Create the Target Part
local pissPart = Instance.new("Part")
pissPart.Transparency = 1
pissPart.CanCollide = false
pissPart.Anchored = true
pissPart.Size = Vector3.new(1, 1, 1)
pissPart.Parent = workspace










why do the hats delete after the script ends?
my friend NOOB tried
plz useeee :((((((((((((((((((((((((((((((((((