Universal Script 📌
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esp from old synapse hub

Universal Script 📌
4 years ago
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Description

esp

Updates

  1. Script edited: Create script

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assert(Drawing, 'exploit not supported')

if not syn and not PROTOSMASHER_LOADED then print'Unnamed ESP only officially supports Synapse and Protosmasher! If you\'re an exploit developer and have added drawing API to your exploit, try setting syn as true then checking if that works, otherwise, DM me on discord @ cppbook.org#1968 or add an issue to the Unnamed ESP Github Repository and I\'ll see it through email!' end

local UserInputService	= game:GetService'UserInputService';
local HttpService	= game:GetService'HttpService';
local GUIService	= game:GetService'GuiService';
local TweenService	= game:GetService'TweenService';
local RunService	= game:GetService'RunService';
local Players		= game:GetService'Players';
local LocalPlayer	= Players.LocalPlayer;
local Camera		= workspace.CurrentCamera;
local Mouse		= LocalPlayer:GetMouse();
local V2New		= Vector2.new;
local V3New		= Vector3.new;
local WTVP		= Camera.WorldToViewportPoint;
local WorldToViewport	= function(...) return WTVP(Camera, ...) end;
local Menu		= {};
local MouseHeld		= false;
local LastRefresh	= 0;
local OptionsFile	= 'IC3_ESP_SETTINGS.dat';
local Binding		= false;
local BindedKey		= nil;
local OIndex		= 0;
local LineBox		= {};
local UIButtons		= {};
local Sliders		= {};
local ColorPicker	= { Loading = false; LastGenerated = 0 };
local Dragging		= false;
local DraggingUI	= false;
local Rainbow		= false;
local DragOffset	= V2New();
local DraggingWhat	= nil;
local OldData		= {};
local IgnoreList	= {};
local EnemyColor	= Color3.new(1, 0, 0);
local TeamColor		= Color3.new(0, 1, 0);
local MenuLoaded	= false;
local ErrorLogging	= false;
local TracerPosition	= V2New(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y - 135);


Comments

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2ddr's profile picture
2ddrUploader4 years ago(edited)

@statuz0 no

1
statuz0's profile picture
statuz04 years ago(edited)

so does this only work for synapse?

1

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